The Elder Scrolls 6 - Release Date, Reveal Trailer, Tamriel Setting - Everything we Know

Here's a complete roundup of everything to do with The Elder Scrolls 6 to date, including a potential setting and release date for the game.

Guide by Hirun Cryer, .

The Elder Scrolls 6 was just about one of the most hotly anticipated titles in the world, and that was before Bethesda actually announced the game at E3 2018. In this Elder Scrolls 6 everything we know guide, we'll be piecing together all the information that's been teased by Todd Howard and co. about the upcoming RPG, including the final Elder Scrolls 6 release date, as well as the long-rumored Elder Scrolls 6 setting on Tamriel, if Bethesda even choose to set it on the continent at all.

Bethesda's mammoth game is obviously a long way out from eventually releasing. Therefore we'll keep this guide completely up to date with all the information that releases for The Elder Scrolls 6, from Bethesda or any other legitimate sources.

The Elder Scrolls 6 Release Date

Back on June 10, Bethesda held their E3 2018 presentation, in which they detailed various upcoming games. At the very end of the show, the following teaser trailer was shown, revealing The Elder Scrolls 6 for the very first time, shocking the audience at the packed venue.

What wasn't announced in the trailer was a release window for The Elder Scrolls 6. This is hardly surprising, considering that Todd Howard preceded the reveal of the Elder Scrolls game by revealing Starfield, a "next gen game" in his own words, that Bethesda is hard at work on right now. Howard said that The Elder Scrolls 6 is the game coming after Starfield.

This means that Starfield presumably isn't coming until the next generation of consoles from Sony and Microsoft hit (which we've heard some rumors of), which means it's coming no sooner than Q4 2019, realistically speaking. This in turn means that The Elder Scrolls 6 is a 2020 game at the very earliest. It's unclear how many resources at Bethesda Game Studios are being pumped into The Elder Scrolls 6, but if the main focus is Starfield, the game could even arrive in 2021 or later.

Summerset Isle, the most recent setting of The Elder Scrolls Online.

So why did Bethesda reveal the game, if it's such a long way off? It now means that the developer can openly hire for the project, revealing specifically what game an applicant will be working on, without having to be discreet about it. It also simply means that people will stop asking about if The Elder Scrolls 6 is happening, although revealing the game this early does perhaps open Bethesda up to a deluge of questions about where the game is set, and more.

The Elder Scrolls 6 E3 2018 Trailer

As we mentioned, there was a very brief teaser trailer used to announce The Elder Scrolls 6 on Bethesda's E3 2018 stage on June 10. The teaser trailer for the game, which you can see for yourself above, moves over mountains, before coming into focus on lush green scenery, right near a coast line.

Could The Elder Scrolls 6 feature dragons?

The teaser trailer unfortunately didn't give us much to go on for The Elder Scrolls 6, but this was entirely the point. Bethesda merely wanted to put the game out there as a future project to make its life easier over the coming few years. Now the publisher can begin staffing up for the game without speculation swirling, and it's also laid out a solid road ahead for the years to come.

Elder Scrolls 6 Interview

After E3 2018 was done and dusted, Todd Howard spoke to GameStar about The Elder Scrolls 6 and Starfield. "I think a lot of people, who are not making games dont understand what the word “engine” stands for", Howard said. "They think the engine is this one thing, we view it as technology. There’s a lot of different pieces and for every game, parts of that change. For example the renderer, the AI, the animations, the script language and so on. Some people talk about Gamebryo but we haven’t used that in a decade. A lot of our engine contains a lot of middleware like Havoc."

"For Fallout 76 we have changed a lot", Howard continued. "The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best".

It's promising to hear that there's a lot of change going on behind the scenes at Bethesda as they prepare for their next few games, technology-wise. We'll be updating this section of our guide whenever any additional information is revealed in interviews about The Elder Scrolls 6.

The Elder Scrolls 6 Tamriel Setting

So, what could we glean from the brief teaser trailer? Head over to our Elder Scrolls 6 possible settings page for a complete breakdown, in which we've got more than a few thoughts as to where The Elder Scrolls 6 could ultimately be set across the huge continent of Tamriel.

It's definitely worth noting that Bethesda could be done with the continent of Tamriel entirely for The Elder Scrolls 6. We've got plenty of years ahead of us to speculate about the setting for the game, but leaving Tamriel to find new ground isn't out of the possibility, especially when we know that other regions like Akavar lie on the oceans surrounding Tamriel.

Speaking to our sister site Eurogamer at the Gamelab conference in Spain recently, Todd Howard confirmed that the location of The Elder Scrolls 6 had been decided "a while ago". "The first thing we do is the world so we've known for a while where it's set", Howard continued. He also stated that it's possible to guess which region the game is set in from the teaser trailer, but didn't give anything else away.

We might be all wrapped up with this Elder Scrolls 6 everything we know guide right now, but make sure to keep this page bookmarked, as we'll always be updating it with any new information or rumors that come our way, from Bethesda or anyone else.

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Comments 3

  • Avatar for ericwadsworth35 #1 ericwadsworth35 3 months ago
    We can glean some info from the video. First of all, we're high up in the mountains. Even in the clouds at first. The terrain looks somewhat dry, certainly not a swamp or vast forest. But there is no snow. In the distance, far away, there appear to be very tall mountains, with some white snow at the very tops. So I'm thinking this is somewhere pretty-far to the south. There is also, of course, a coastline, with some lush green around it.

    So, looking at the map of Tamriel, where could this be? Somewhere to the south, but with high mountains, and no swamp or vast forest. Maybe the east coast of Morrowind? What do you think?
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  • Avatar for MetManMas #2 MetManMas 2 months ago
    What I'm really hoping for is Black Marsh, but from what little we've seen so far my current bets are on High Rock and/or Hammerfell. Like, a smaller but denser and prettier return to the settings of Daggerfall.

    But, on the other hand, I'd expect High Rock to be colder and Hammerfell to have more desert terrain. So...Valenwood, maybe? There does seem to be a lot of foliage if you look close.
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  • Avatar for skylercopeland52 #3 skylercopeland52 2 months ago
    This is all my personal speculation. Bethesda certainly wouldnt want to return to a region they already created, so skyrim, cyrodiil, and vvardanfall (morrowinds island and dlc mainland), are unlikely. Summerset Isle would be unlikely as well due to the significance and impact on the lore, summerset has all the elements needed for a conclusion of the tamriel setting. (Oldest region settled, most mysterious land, strongest magic users, insanely cool enemies like the sload and maormer.) As cool as a black marsh setting would be for fans the story capabilities would make it a difficult for the dramatic impact of the main storyline. Daggerfall was set in the smallest nation highrock but compensated by including northern hammerfell and making the setting the iiliac bay kingdoms and would make a beautiful nex-gen land but possessed one of the most complicated and riveting story of the games leaving two possible regions.
    1.Valenwood+Elswyer: Another dual region map may be the setting of 6. Separately the regions are too small for solo settings and although the in-game lore descriptions of valenwood reveal diverse jungle settings, they are not unique enough, same as elswyer. In my favorite in-game books 'A Dance in Fire,' (a masterpiece i wish was extended to a full novel) Decimus Scotti describes venturing through the bottom sludge layer and traveling through various tiers of jungle highway over branches grown into roads as well as avoiding encroaching khajiiti militants. Combining the two regions would provide the level of environmental diversity Bethesda is known for (Cyrodiil was rather bland but possessed the greatest[in my opinion]story). The lore entwines the khajiit and bosmer so closely together. A main quest related to the two races would have dramatic impact upon tamriel as the bosmer are under strict oaths of the greenpact, contains the walking tree city falenestii which mysteriously stopped, the khajiit alliance with the thalmor is dependent on the disappearance of the moons, and the mysteriously deep physical connections to the moons.
    -The Wild Hunt power the bosmer contain would be fun and the khajiit appearances would be more diverse possibly offering a choice of subrace, argonians would also possess subrace choices but slighly more limited.
    2.Hammerfell: Although the northern coast was featured in Daggerfall the entire region would be the setting in 6. Hammerfell is one of the large regions and perhaps the most diverse. Vast sandy and rocky deserts, forests, grassland steppes, snow-capped mountains, and large island settlements. The culture is unique containing diverse political groups in constant competition as well as being unaffiliated with any empires (the first game to feature a political climate of the sort). New levels of combat would be introduced to revolutionize the combat system same as when dual wielding was introduced, in the lore the yokudans (Pre-redguard) possessed skills with blades that gave them power to rival magic. I do not know what a main storyline would contain, however the redguards barely tolorate orsinium and the nieghboring bretons, have a deep hatred of the sload, and many negative interactions with magic that could provide a unique mage questline dealing with the legality and practicality of magic that would impact the treatment of mages. Subsequently, the fighters questline would develop the aforementioned blade skills to fill in the negative impacts resulting from the mages quest.
    -Personally, Hammerfell would be dependent on a new combat engine that would provide more powerful opponents and truly make the player consider their playstyle and put an end to the boring sneak-archer builds required to clear legendary difficulty.
    The most important feature of the trailer that gave me these conclusions is the castle ruins seen a moment before the logo. They appear to be made by the cultures that utilize predominately cylindrical towers, namely the khajiit and redguards. I'm leaning towards hammerfell, the possibilty of a more advance combat system and heavier controversy of magic in the region would hopefully elevate the system to Dark Souls level.
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