Anthem Controls Layout - All Anthem Controls for Flying and Combat

Anthem Controls Layout - All Anthem Controls for Flying and Combat

Here's our guide to the complete control layout of Anthem.

BioWare's Anthem does a pretty good job of easing you into the world in the opening few hours, but it can still be pretty overwhelming at times. In this Anthem controls guide, we'll be getting you up to speed with a complete control scheme for Anthem, whether you're soaring through the skies, or fighting on foot.

But if you instead need help with any other areas of Anthem, you can head over to our main Anthem guides hub. Here you can find a complete beginner’s guide for BioWare’s new game, as well as an overview of all four Javelin types available.

Anthem Controls Overview

As we said at the top, there’s plenty that Anthem throws at you in the opening hours. Just below, we’ve compiled a complete list of all the controls for the game. At the moment we’ve only got button layouts for the Xbox One controller, since you can only currently play Anthem on the Xbox One or PC during the early access trial phase.

  • Jump - A
  • Dodge - B
  • Reload - X
  • Change weapon - Hold X
  • Melee ability - Y
  • Take off - A while airborne
  • Aim - Left trigger
  • Fire - Right trigger
  • Use grenade - Left bumper
  • Use ordinance ability - Right bumper
  • Use Ultimate Ability - Up on D-pad
  • Emote options - Left, right, or down on D-pad
Here there be weird spider monsters. | Hirun Cryer/USG, EA/BioWare

This is the complete control scheme for Anthem on the Xbox One. We’ll be updating this guide with the layout of the PS4 controls, as soon as the game is available on Sony’s console on Friday, February 22.

Now that we’re all done here, you can check out our other Anthem coverage here at USG. You can head over to our Anthem DLC guide, or our Anthem Storm Javelin guide for more.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Hirun Cryer

Staff Writer

Hirun Cryer is by far the most juvenile member of USgamer. He's so juvenile, that this is his first full-time job in the industry, unlike literally every other person featured on this page. He's written for The Guardian, Paste Magazine, and Kotaku, and he likes waking up when the sun rises and roaming the nearby woods with the bears and the wolves.

In other news

Call of Duty: Modern Warfare Season 4 Delayed: "Now Is Not the Time"

The latest in a series of events getting pushed back.

The Last of Us Part 2's Hotline Miami Nod Was Almost Going to Be a Self-Reference

We could've been in for another Uncharted 4-style hat-tip.

PlayStation CEO Jim Ryan Talks Keeping PS4 Owners Happy Into Next-Gen

Noting that many won't buy a PS5 "for a couple of years," Sony sees a "responsibility" to serve its PS4 base.

The Last of Us Part 2 Developers Talk About Walking Ellie's Path Through the Real Seattle

You know there'll be a flood of up-close comparisons once the game launches.

You may also like

The Last of Us Part 2 Has Some Impressive Audio Accessibility

Sounds like Naughty Dog's really gone the extra mile with options like text-to-speech.

Call of Duty: Modern Warfare Season 4 Delayed: "Now Is Not the Time"

The latest in a series of events getting pushed back.

Pokemon Sword and Shield's Isle of Armor DLC Launches June 17

We're off on a new adventure very shortly.