5 Things We Miss Most From Classic RPGs

5 Things We Miss Most From Classic RPGs

AXE OF THE BLOOD GOD | Where have you gone, overworld map. A nation turns its lonely eyes to you.

Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey and Nadia Oxford. You can find the previous episodes here.

Whatever happened to the classic overworld map? Nadia and I take a break from the Top 25 RPG countdown to ponder this question and more as we share the five things we miss most from classic RPGs [download link here].

A common thread throughout the RPG podcast has been our puzzlement over people calling turn-based RPGs "old-fashioned." It doesn't seem as if there's anything inherently outdated about the more paced out, strategic form of gameplay, but people love to dump on it. Conversely, there are a lot of things we miss from the "good old days" of RPGs. Join Nadia and I as we remember classic RPGs and yell at clouds.

Sadly, we had to skip our Top 25 RPG countdown for this week due to technical problems. We will be back with number 17 soon, though! So please look forward to it.

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Show Description

Nadia and Kat take a break from the Top 25 RPG countdown to talk about what they miss from classic RPGs. Remember overworlds? Large party sizes? Fricking cloth maps? The pair reminisce about those old school features and more in this nostalgia laden episode of Axe of the Blood God.

Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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