A Control Performance Improvement Will Take Time, Remedy Says

A Control Performance Improvement Will Take Time, Remedy Says

But we'll be hearing about an update to the game's map screen "soon."

Remedy Entertainment's Control is definitely an impressive looking game on all platforms, but some loading issues with the game's map screen and substantial frame rate drops on vanilla consoles are irking lots of players at present. In a new community update, representatives from Remedy and publisher 505 Games promise that Control's developers are working to improve performance in these areas in future updates, though players may have to wait a few weeks before the first patch. The post also confirms that Remedy isn't working on adding HDR as part of Control's planned post-release support.

The new post advises that potential improvements to struggling performance on consoles may come later than other updates to the game: "As you can hopefully understand, these things do take time and don't happen at the press of a button (as much as we wish they did)."

As for Control's in-game map, which players across multiple platforms have witnessed taking a long time to load and display properly, information on improvements should come "very soon." Confirmed for the game's next update, which the post says is tentatively scheduled for mid-to-late September, are options to toggle motion blur and film grain on or off for all platforms.

For additions slated for post-release updates, Remedy and 505 say there are no plans to add support for HDR, opting instead to work on free content like the forthcoming photo mode that was previously confirmed in an interview with IGN.

The wait for updates and performance optimizations may be tough for players on vanilla PS4s and Xbox Ones, with Digital Foundry's analysis describing the gap between enhanced and base consoles as "night and day."

For more on Control's gameplay and atmosphere, give our review a read. If you've got the game and are struggling with something other than performance, our Control guides page may be able to help.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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