A New Patch for The Witcher 3 on Switch Adds Cross-Save and More

A New Patch for The Witcher 3 on Switch Adds Cross-Save and More

It's not out in all regions yet, so you may need to wait a bit.

Getting The Witcher 3: Wild Hunt working on the Nintendo Switch was already a big accomplishment for CD Projekt Red and Saber Interactive, but now it seems that port's getting a bit better. Numerous players report a new patch for the Switch Witcher adds PC cross-save support, as well as a slight bump in overall fidelity and some new graphics options.

Fabian Mario Doehla, a public relations representative for CD Projekt Red, confirms the patch is rolling out gradually across all countries. Players in Korea were amongst the first to download the patch and document its cross-save features, which appear to only be compatible with PC versions of The Witcher 3 purchased through Steam or GOG.

It also looks like the new patch opens up some of the graphics settings previously discovered by the modders who managed to get The Witcher 3 running at 60 FPS on an overclocked Switch. A new menu lists options for adjusting motion blur, blur, bloom, sharpening, depth of field in and out of cutscenes, light shafts, underwater effects, and the visibility range for foliage.

Digital Foundry already hailed Saber Interactive's work on the port as a "stunning handheld achievement" prior to the release of this patch, and so far the early impressions indicate that The Witcher 3 only looks better on Switch now than it did previously.

The sharpening filter in particular looks to be a significant step-up for the port's graphics, at least in certain parts of the game. Users on ResetEra who've already gotten their hands on the update have taken several comparison shots showing how it looks with and without sharpening and anti-aliasing turned on.

According to The NPD Group, The Witcher 3 is selling quite well on Switch, with its sales surely boosted in part by the runaway success of Netflix's Witcher series. Surely, the addition of cross-save will convince a few PC players to double dip for some on-the-go Witchering—it's a shame, though, that all those Henry Cavill mods won't make the jump over.

Thanks, Eurogamer.

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Mathew Olson

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Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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