After Star Wars Battlefront 2, Need for Speed Payback Also Improves Its Loot and Progression Systems

After Star Wars Battlefront 2, Need for Speed Payback Also Improves Its Loot and Progression Systems

Ghost Games makes some improvements for how loot crates work in Need for Speed Payback

Ghost Games, which developed Need for Speed Payback for EA is updating its own loot and progression system, possibly as part of the fallout from EA's Star Wars Battlefront 2 controversy.

Need for Speed Payback Speed Cards

Following the news that EA will be suspending loot crates in Star Wars Battlefront 2-at least until DICE finds the right progression balance-Ghost Games will also be changing up its maligned loot system to offer better drops, ease progression, and streamline the whole customization process.

Need for Speed Payback, like other Triple-A games this fall season, also features a loot crate system (called "Shipments") which rewards Speed Cards and Speed Points that are necessary to improve a player's car.

The new updates improves the rewards granted to players, and frees up availability for the Tune-Up Shops stock. The full list of updates include (h/t VG247):

  • Increased REP awarded for taking part in events
  • Increased Bank awarded for taking part in events
  • Bait Crates now reward increased REP
  • Bait Crates now reward increased Bank
  • Racing against a Roaming Racer will reward you with increased REP
  • Racing against a Roaming Racer will reward you with increased Bank
  • Air Suspension now more common in Shipments
  • Slightly increased REP and Bank for finishing an event not in first place
  • Decreased time for new part to appear in Tune-Up shows, from 30 minutes to 10 minutes
  • Increased rate for parts as rewarded within Ranked Speedlists

In a statement Ghost Games says that the updates are meant to "make the progression, especially around the ownership of cars a much more enjoyable experience[.]"

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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