Anthem's Open World is Completely Seamless

Anthem's Open World is Completely Seamless

It's one big Bioware world for you to explore.

Thanks to today's EA Play press event, we now know a great deal more about BioWare's Anthem. The game thrusts players into an unfinished world crafted by gods long gone. You have to explore and tame this world with the help of other Freelancers like yourself.

One thing that won't be happening when you explore is hopping from map to map, like in Destiny or Mass Effect: Andromeda. Instead, Anthem is one big continuous world for players to fly across once they've left the confines of the game's single-player hubs.

"It's contiguous," says Anthem lead producer Mike Gamble. "Once you're in the open world, you just run around the open world. There's no loads. Everything's contiguous. You have access to the whole thing."

Anthem is built in such a way that the game is always loading another section just out of sight. That allows BioWare to have huge maps strung together in a way that makes it feel like you're exploring the face of a hostile planet.

"You have to do it in a way where you can constantly load new content underneath," says Gamble. "So for example, you're flying through the world and you know that there's an underground cavern. You dive into the water. At that point in time, we can load in all the stuff that's underground and unload the stuff in the overworld. You never know the difference."

Given that the world is seamless, BioWare is planning to handle its boundaries in other ways. Anthem will also grow over time, meaning BioWare will add onto the world post-launch. According to Gamble, the Shaper Storm shown in the first reveal points to one way BioWare can add walls to the world.

"Well, I don't want to give away too much," he says. "Where it's obvious, there will be natural limitations of some kind. It's a dangerous world. If you recall the trailer from last year, the Shaper Storm that they went into? That's an example of something that's incredibly dangerous and world-altering. But those world events are a piece of a very large world. How the players transition across the boundaries of the game? You'll have to wait and see."

Anthem is coming to PC, Xbox One, and PlayStation 4 on February 22, 2019. You can check out our everything we know guide on Anthem too.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. See our terms & conditions.

Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

Read this next

Anthem Transitions to Seasonal Updates as Future Looks Murky

A new update from BioWare makes Anthem's future seem up in the air.

Anthem Slides Into the EA Access Vault Less Than a Year Post-Launch

The loot-shooter is looking for an influx of players.

Anthem's Lead Producer Departs BioWare

The producer is moving on, just after the launch of Cataclysm.

Anthem's Cataclysm Update Just Stealth Launched

Anthem players got a surprise this morning.

The Developers Who Never Gave Up

THIS WEEK IN BUSINESS | Stories of ongoing or aspiring success from studios big and small that had rough starts on games such as Fallout 76, No Man's Sky, and Anthem.

After a Rough Fiscal 2019, EA Executives Give Up Their Bonuses

After struggling with Anthem and Apex Legends, EA's top execs lose their bonuses.

More News

Humble Monthly Is Getting a Name Change and a Higher Price Point

Humble Monthly will soon be no more, with Humble Choice taking its place.

Final Fantasy 14's Nier: Automata Raid Gets a Release Date and a Ton of New Details

Final Fantasy 14 continues to consume all things Square Enix.

Return of the Obra Dinn's Creator Reminisces on Getting Its Iconic Style Just Right

"After working on non-graphical stuff for so long, I took a moment to reflect on what I had with the visuals. It wasn’t great."

More on PC

Humble Monthly Is Getting a Name Change and a Higher Price Point

Humble Monthly will soon be no more, with Humble Choice taking its place.

Final Fantasy 14's Nier: Automata Raid Gets a Release Date and a Ton of New Details

Final Fantasy 14 continues to consume all things Square Enix.

Blizzard's Very Bad October Just Keeps Getting Worse

THIS WEEK IN BUSINESS | Blizzard's ban on Hearthstone player Blitzchung catches the ire of Republicans and Democrats alike.

Return of the Obra Dinn's Creator Reminisces on Getting Its Iconic Style Just Right

"After working on non-graphical stuff for so long, I took a moment to reflect on what I had with the visuals. It wasn’t great."

AOC, Rubio, and Other Legislators Pen Letter to Activision Blizzard CEO Over Hearthstone Player's Suspension

A bipartisan letter from U.S. lawmakers urges Blizzard to correct course.

How a Rookie Speedrunner Revitalized Dragon Age: Inquisition by Beating It in Under 30 Minutes

One discovery changed the run entirely, and revitalized the scene along with it.

More Role Playing Games Games

Baldur's Gate's Complex Interface Translates Surprisingly Well to Switch

Beamdog's Infinity Engine collections find great ways to bring those games to consoles.

How a Rookie Speedrunner Revitalized Dragon Age: Inquisition by Beating It in Under 30 Minutes

One discovery changed the run entirely, and revitalized the scene along with it.