It's been less than a year since Anthem's launch, but BioWare's flying looter shooter hasn't fared well. Following reports of a larger revision and a lackluster launch for its first major update, BioWare has confirmed that Anthem is going back to the drawing board.
A blog post from BioWare GM Casey Hudson confirmed that the Anthem team has been working to improve many aspects of the game, alongside several seasons of content. But he also notes he's heard feedback about Anthem's progression, loot, and endgame.
"So we recognize that there's still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion," Hudson writes. He goes on to say the team will focus on a longer-term redesign, specifically focusing on the "core gameplay loop."
"And to do that properly, we'll be doing something we'd like to have done more of the first time around," Hudson says. "Giving a focused team the time to test and iterate, focusing on gameplay first."
A Kotaku report from last year also said that BioWare was working on a complete overhaul of Anthem. The team at BioWare transitioned to a seasonal update structure last September, and now, it seems like that is being put on pause as well. Hudson says that while BioWare will continue to run Anthem as-is, the studio will "move away from full seasons as the team works toward the future of Anthem." It will still receive events and store refreshes, while revisiting older seasonal content.
BioWare's looter shooter didn't impress out of the gate, and even big events like Cataclysm have not seemed to be the refresh the game needs. Last June, Electronic Arts CEO Andrew Wilson seemed to look at Anthem on a longer cycle and reaffirmed his commitment to the game. Maybe this stall in updates will give BioWare the time it needs to give Anthem a "Realm Reborn"-style overhaul.