Anticipation for The Elder Scrolls VI: What's Lizard Porn Got to Do With It?

Anticipation for The Elder Scrolls VI: What's Lizard Porn Got to Do With It?

Skyrim told us a million bite-sized stories, and we're starving for more. Unfortunately, The Elder Scrolls VI isn't coming any time soon.

Looking forward to the next installment of the Elder Scrolls saga? You'll need to be patient, young Dovahkiin. It looks like the successor to Skyrim is far away. Like, "Distance from High Rock to Black Marsh" far away.

There's been a bit of back-and-forth over matter. It started two weeks ago at Bethesda's E3 presentation when executive producer Todd Howard mentioned The Elder Scrolls VI is in development. However, over the weekend Bethesda's vice president of PR, Pete Hines tweeted that's not the case.

Hines since clarified the seeming contradiction in a statement to PC Gamer: "[Howard] said we were going to make it. He never said it was in development."

This isn't surprising news. While Bethesda doubtlessly has plans for the next installment of The Elder Scrolls – even if said plans are just a few sketches on a cocktail napkin at this point – we won't even hear whispers of what's cooking until next year, and that's if we're lucky. Fallout 4 is a game with an extremely long tail, The Elder Scrolls Online is finally finding its feet after a rocky start, and of course Skyrim Special Edition is due out for PlayStation 4, Xbox One, and PC in October. Bethesda's got a lot of sweetrolls on its plate, and if The Elder Scrolls VI is indeed in the works, it'll be some time before the company can seriously commit to it.

Fallout 4 now. Elder Scrolls VI later.

But even though this news isn't unexpected, many fans of The Elder Scrolls are disappointed to hear it. Some of them aren't interested in Fallout (or are thoroughly done with Fallout 4, despite incoming DLC), some don't like MMORPGs, and some have already modded Skyrim to the point that a remaster of the game seems redundant.

Then there's just the fact that Skyrim is a pretty iconic game in spite of its bugs (and in some instances, because of said bugs). When the game was released in 2011, open-world RPGs were still new territory for a lot of console owners. Skyrim's easy-to-grok gameplay and streamlined levelling-up system brought a lot of new inductees into the genre – myself included. I can understand why fans of Morrowind (2002) and Oblivion (2006) are irritated about Bethesda "dumbing down" the series for the masses, but Skyrim was a lot of players' introduction to the world of Elder Scrolls. The important thing is, people loved (and still love) Skyrim, and they want to see what comes next.

Also, nobody builds a world quite like Bethesda. The studio's storytelling talents aren't in the main thread of its games so much as they're in the quieter tales that you literally find off the beaten path. Taking a leisurely horse ride and encountering a Nord who tells you his reasons for joining the Stormcloaks. Meeting an orc who's too old to lead or marry, and wishes to fight you so you'll grant him an honorable death. Skyrim is bursting with little secrets just waiting to be dug up, and every little revelation enriches the world of Tamriel. It's no wonder people laugh about exploring Skyrim world for hundreds of hours before finally delving into the main narrative.

"M'aiq says Bethesda will tell us everything at E3 2017!"

Personally, my quintessential "personal Skyrim moment" was my accidental discovery of "Lucky" Lorenz's ruined shack. You'll find the shack, and the remains of its unfortunate owner, approximately in the middle of the province.

When I found the shack, saw the fallen tree, and spotted Lorenz's body, I put two-and-two together without much trouble. And even though I was playing a video game, I mourned a bit for this poor fellow who'd come to such a sad and lonely end in the middle of nowhere. I wondered what he was like, what he'd talk to me about if he was still amongst the living.

It was a very poignant moment. And then I found his stash of Argonian erotica.

My "meeting" with Lorenz was technically pointless, but probably one of the most ridiculously human moments I've experienced in a game featuring dragons and bear-skinned barbarians. We don't want to think about it, but sooner or later we'll each be charged with sorting through the belongings of a respected loved one, and we'll have to brace ourself, however unconsciously, for that awkward moment when we discover what they kept under their mattress. Maybe it won't be anything as kinky as a novel about a lizard-woman making it with humans, but who knows?

"Marco!"

I'm not saying lizard porn is what makes Skyrim special (well, not the only thing). It's the small discoveries, the stuff that reminds you of real-world strife and problems while never pulling you away from its horses, mountains, werewolves, swamps, and angry crabs. Simply put, we want more.

So for the people who are frustrated over the long wait for The Elder Scrolls VI: I feel you. But be patient. Soon, we'll see the sun rise over the stagnant waters of Black Marsh. Let's be honest with ourselves, that's where we're probably going next.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve, About.com, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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