Arkham Knight Features Absurdly Detailed Batmobile and No Multiplayer

"Nothing stops the Batmobile. It's pretty much an unstoppable force."

Yesterday, we heard that Rocksteady is working on a conclusion to the Batman Arkham saga. Today, via GameInformer, we get to find out a little more about what the new game will offer.

Perhaps the biggest addition to the new game is the Batmobile, which is highly detailed. Art director David Hego describes it as "very next-gen," while director Sefton Hill claims the team's aim was "to make the best car in any game ever." Hego makes his assertion on the grounds that the car takes about 160MB of memory by itself; he claims that "it will fit just about in an Xbox 360 if [that was the whole] game." A questionable claim, perhaps, but one that at least shows Rocksteady appears to be committed to making the new game a truly "next-gen" experience.

"Basically, nothing stops the Batmobile," says Hill, referring to its ability to smash through barricades, trees and even building corners. "It's pretty much an unstoppable force." The car can be summoned to Batman's location at the touch of a button, and you can eject from it and switch smoothly into a glide while the car pulls to a stop beneath you. It seems as if the car will be integrated into the open-world gameplay, then, rather than having its own dedicated action sequences. Let's just hope we don't have to do anything like tailing goons without being spotted. No-one likes doing that.

Hill also notes that the game will not incorporate multiplayer. "We don't feel that it needs a multiplayer element," he says. "Warner Bros. backed that up right at the start. We want to focus on making the best single-player experience that we can."

As for the story's presentation, Kevin Conroy is returning as the voice of Batman after being absent from Arkham Origins, and a number of other familiar voices will be showing up, though: Nolan North will play Penguin, Wally Wingert will paly Riddler, Tara Strong will play Harley Quinn and Troy Baker will play Two-Face. There will be a completely new arch-villain in the game, too -- one who has a number of similarities to Batman, from the sound of things.

"We wanted to introduce someone who could really challenge Batman, to go head-to-head with him in lots of different ways," says Hill. "This guy is definitely a formidable foe."

The more powerful tech of the new consoles is being made to create a densely-packed open world rather than a huge one. The map will be five times the size of Arkham City, and crowds will number up to 50 people at once, so expect some big fights. There will also be no loading screens in the game; transitioning between inside and outside will be continuous and seamless.

Tagged with arkhamknight, News, PlayStation 4, PlayStation4, rocksteady, Warner Bros Interactive Entertainment, Xbox One.

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