Call of Duty: Black Ops 4 Dev Promises "Armor-Specific Updates" for Next Beta Weekend

Bullet sponge, no longer?

Call of Duty: Black Ops 4's beta kicked off over the weekend exclusively for PlayStation 4 players. It's been met with some praise and a lot of complaints, among them the general bullet sponginess of characters and armor being "overpowered." Tony Flame, expert game designer at Treyarch (the developers behind this year's installment), has ensured players on Reddit that the team is aware of the issues, and have an update in the works for this weekend when the beta opens up to Xbox One and PC too.

"We definitely hear the feedback and are monitoring this issue closely. We’re also working on some Armor-specific updates that you can expect for the update on weekend 2," Flame writes on Call of Duty's subreddit, as spotted by Charlie Intel. Flame goes on to clarify one complaint about it taking "3-5" bullets extra, breaking down the hits-to-kill rate depending on distance, weapon, and so on. "This information is just to be transparent about how Armor is currently functioning. It doesn’t mean we don’t take this issue seriously—it’s one of our top combat gameplay concerns and you will see some action soon."

Armor, as described by Treyarch, only adds one extra bullet to kill versus wearing no armor. There's no word on what specifically will be tuned as the beta heads into weekend two, but with the volume of complaints and Treyarch speaking out on the matter, players should rest assured knowing at least some change is coming. Let's keep our fingers crossed about that rocket dog glitch sticking around though, only because it's hilarious.

Call of Duty: Black Ops 4's beta opens up on August 10 for PS4 again and Xbox One at 10am PT. For PC players, its early access beta begins at the same time while its open beta begins on August 11 at 10am PT. All betas conclude on August 13 at 10am PT. Call of Duty: Black Ops 4 releases across all platforms on October 12, 2018.