Memory 01: We Demand A Parlay
Sidebar: Optional Objectives
- Kill guards while hanging from a ledge (3)
- Sabotage the alarm bell
With the mission done you find yourself back in the "real world" at Abstergo. Make your way to the elevator and the up to the 15th floor to speak to the CCO. Follow the waypoint to the security room where it's time to be a hacker once again. This time the hack is a little more difficult. You get to be a math genius as well.
Enter the number sequence 7, 2, 5 to solve the puzzle. Leave the room and head around the corner to the left and to the large windows. Go out the window and wait until you're taken to the appropriate floor. Head into the office and find the CCO's computer at his desk.
The next hacking game is basically Frogger. Navigate from the left side of the screen to the right side of the screen, avoiding the red portions. Be careful of the thicker lines that look a bit fuzzy, as they turn red randomly. When you approach them, wait for the lines to turn red and back to white before you move on.
Wait at the door to the office until the receptionist leaves, then head for the elevator and down to the lobby to meet the courier again. Deliver the package then return to your office and back to being a pirate!
You find yourself back in Nassau. Head to the location marker on the map to start the next mission. You must tail Woodes Rogers. Take the high ground, climbing to the roof of the building to the right. Watch out for the armed guard on the rooftop across the way to ensure he doesn't spot you. There's also a guard on the roof of the next house to the right, take him out with ease as you continue to tail Rogers.
Jump to the trees branches to the right and over to the next rooftop. Drop down to the hay cart below, then climb to the roof of the building just ahead and take out the that awaits. Continue to follow Rogers via the rooftops until they reach the fortified structure ahead. Hide in the brush near the front of the structure.
Your next objective is to infiltrate the fort. Head to the left, just beyond the gallows and onto the tree branch that extends behind it. Continue to the right, over to the next tree and keep moving until you reach what looks to be the end of the fortress. There should be a tree on the left, fortress to the right, and ocean just ahead.
On the right are two narrow wooden planks running vertically up the side of the fortress. Use these to climb to the top. You need to move a bit to the right or left to maintain your climb as you move up. When you've gone as high as you can go, move to the left and around the corner of the fortress.
Continue climbing as soon as you see another vertical post. This places you right under the guard. Position yourself directly beneath him and assassinate the guard while still hanging on the ledge. You'll need to assassinate two more guards in a similar fashion to obtain the optional objective.
While still hanging, move to the right to the wooden pole that extends from the fortress. Climb up and jump over to the next wooden pole, then climb to the roof and hang on the ledge there. Two guards are patrolling the rooftop. It's time to earn the remaining kills needed for the optional objective, don't you think? Position yourself below the guards and take them out one at a time.
Your next objective is to steal Chamberlaine's plans. Move over to the synchronize point on the roof, then jump down to assassinate the guard near the hay cart. Move to the wall behind you and hang along the outside of the wall like you were doing before. Move to the right, and continue moving around the fort wall until you reach the gunman in the far corner, near the objective location. You need to climb up briefly at two points, but you can immediately drop back down to hang along the outer wall again. One guard never goes near the wall, but once you reach the gunman and take him out (while still hanging), you can climb up and assassinate the remaining guard.
At this point, you've cleared the immediate area of guards, but there's one more armed guard patrolling the rooftop just ahead, and several more on the ground level. More to the right and around the corner until you're standing by the cannon, with the armed guard in your sights. Wait until he is facing away from you and jump over to his post to assassinate him.
Hide in the brush next to the now dead guard. There's an alarm bell to the right, just behind the wall. You need to disable it to complete the second optional objective. However, there's a guard posted on the roof just beyond the bell. Watch him and make your move as soon as he turns around. There's brush right next to the bell, so move into the brush when the coast is clear and watch the roof for your next opportunity to move and disable the bell. If you have sleeping darts, you can use those to alleviate your wait.
With the alarm bell down, you have a clear path to the objective loot. Grab the loot to initiate another cut scene and complete the mission.
Memory 02: The Gunpowder Plot
Sidebar: Optional Objectives
- Kill four guards in one kill streak
- Use blowpipe darts on guards (10)
Head back to the tavern to begin the next mission. Your first objective is to steal four kegs of gunpowder, but if you wish to complete the optional objectives, make sure you have a full bevy of blow darts. Head to the closest gunpowder point on the map and jump onto the rooftop to the right. Climb down and hide in the brush just before the location gunpowder. Use darts to put the guards to sleep, otherwise, rush in for close-range combat.
There are two guards at the entrance, one patrolling near the entrance, and another just inside that you'll need to take care of as well. Defeat the guards then move inside to find two more guards waiting. Once again, you can use darts or brute force. The choice is yours.
When the guards are down, steal the first keg. Head back out the way you came in and head for the next closest keg (indicated by the distance present when you look in the direction of the keg). Climb to the top of the closest house and use the rooftops to avoid detection as you make your way out of the restricted area.
When you get to the next keg hide in the brush just outside the restricted zone, but with the keg in sight. There are two brutes in the immediate area. If you have berserk darts, hit both brutes with them to lessen the number of guards. At this point there are only three guards with eyes on the prize. Wait until only one is near the keg and hit him with a sleeping dart (or run up for a quick assassination), then quickly loot the keg and run back into the brush on the other side of the wall.
Head to the next closest keg, and hide in the brush to the right of the four guards at the entrance to the restricted area. If you have at least two berserk darts, this is very easy. Shoot one into the brute to the right of the loot, and the other into one of the gunman at the shooting range to the left of the entrance guards. With these two soldiers going berserk, all eyes are removed from the loot. Run over and steal the keg, then get out of the restricted area.
Run over to the last remaining keg and use the tree branch to cross over into the restricted area. Quickly hide in the brush. There are two guards having a conversation to the left and one more patrolling on the right. Wait until the patrolling guard is relatively close to the other two and hit him with a berserk dart. If you don't have any darts, wait until the patrolling guard is away, then take out the two having a conversation. Either way, all three need to be taken care of.
Run up the horizontal tree near the two talking guards and run along the tree branches until you're just above the keg. There are two guards off to the right and two more a little farther apart just below you. If you have any darts remaining (you should have at least one if you started the mission with a full spread), use a sleeping dart on one of the guards below and assassinate the other, then quickly loot the key before the other guards spot you. Once you have the last keg, the mission is complete.
Memory 03: Commodore Eighty-Sixed
Sidebar: Optional Objectives
- Kill guards from stalking zones (3)
- Air assassinate Chamberlaine
Head back across town to begin the next mission. After a lovely cut scene in which you discover the Commodore is not a very nice man, you need to tail the two guards. Follow the guards until they turn down the heavily guarded street. At this point, climb up to the roof of the house to the left of the guards and take the high ground as you follow them. Lock onto them with Eagle Vision so you don't need a direct line of sight to keep track of them.
There's one guard along the rooftop path, but you can hang from the side of the houses to avoid detection until you're close enough to assassinate him. With Eagle Vision active, you won't have to worry about losing the guards while you hunt the lone soldier on the roof.
Continue along the roofs until the guards turn to the right. Jump over to the tree and use the branches to continue tailing them. When you run out of trees and branches, jump down into the hay stack below, then run forward into the brush, and move from brush to brush to continue hiding.
When the guards head down the stairs, follow them down. If you see a guard walking in your direction, hide in the brush at various points alongside the staircase and following walkway. When the guards reach the soldier camp, hide in the hay and brush as you follow them, taking out guards from your hidden vantage points to complete the optional objective.
Once the guards reach their destination, you must kill the Commodore Chamberlaine. Take out the two remaining guards between you and the ship, then use the ship wreck to reach Chamberlaine's ship.
Wait for the guards on the ship to look the other way, then climb up the ropes to the sail and use the ropes linking the sails to make your way to the other side of the ship. Wait for Chamberlaine to cross under you, then assassinate him from the air to complete the mission and the optional objective!
Memory 04: The Fireship
Sidebar: Optional Objectives
- Use the mortar to sink ships (3)
- Use barrels to sink a ship
Make your way off the ship and back to the beach to begin the next mission. You can fight or run, the choice is yours. The first objective of the new mission is to escort the fireship. Stay close to the ship and fend off any ships that attack her. The attacking ships are weak, so it only takes one volley of shots to the lower hull to take out most of them. Use mortars from a distance to fulfill one of the optional objectives, and use barrels for any ships giving chase to fulfill the other. Don't let the fireship get too far ahead of you, even if you miss a few of the attacking ships. As long as you're near the fireship, you can protect her.
When the fireship gets close enough to the target, sail to the safe zone indicated on the map and wait for the explosion, then make a beeline for the new location marker. You need to get through several enemy ships. Don't worry about sinking the ships, just avoid their mortar shots and make it to the destination as fast as possible to complete the mission.
Memory 01: Do Not Go Gently...
Sidebar: Optional Objectives
- Kill guards (4)
- Use heavy shot to incapacitate the Man O' War
You now find yourself at Edward's hideout, Great Inagua. Make your way to wheel of the Jackdaw and set sail to start the mission. Take your time and plunder along the way to your destination, or fast travel to Abaco Island (606,835) to cut your travel time, then sail north to the mission start point.
Before you start the mission, it will make things MUCH easier if you upgrade the Jackdaw. The bare minimum to be successful at this mission would be two tiers of hull armor, three tiers for the broadside cannons, two tiers for round shot strength, one tier for the mortar, and two tiers for the heavy shot. This is the absolute minimum, but if you upgrade further you'll have a much easier time with the mission. Upgrade the heavy shot strength, broadside cannons, and mortar in that order for any addition upgrades to the ship.
After a quick cut scene with Blackbeard announcing his retirement, you must trail the stranger fellow that stared you down. He's very paranoid, so you need to hide in the crowds of people until he reaches the restricted area. At this point, hide in the brush as you continue to follow him.
When it's time to eavesdrop on the conversation, run up to the brush just ahead on the left and continue to hide along the left side to avoid the soldiers while you listen in on the conversation. There are multiple opportunities to take out the guards from your hiding places along the left side. Kill four of them to complete the optional objective.
Hold on to your pants because the island is being bombarded with cannon fire and you have to make it back to the Jackdaw. Run straight forward and get your acrobatics into high gear. Just make sure you avoid any and all fire. If you run into the fire, you will take heavy damage. There's essentially a path laid out for you, clear of the fire. Follow that path and you'll make it back to the wheel of the Jackdaw within the one minute time limit.
Once you're at the wheel it's time for a little payback. You need to incapacitate the Man O' War ship. If you use the heavy shot (main cannons on the right or left side of the ship) to do it, you'll complete the optional objective as well. Attack with the mortar as you close the distance to the ship, and steer for the back side of the Man O' War. Ideally you'll come at the Man O' War from a 45 degree angle so your broadside cannons are in line with the rear corner of the Man O' War. With this trajectory, if the Man O' War turns to use its broadside cannons, you can quickly and easily turn to prevent them from having a good shot at the Jackdaw, while still sending over barrage after barrage of heavy shots.
When the Man O' War is incapacitated, board her. You need to kill 20 members of the opposing crew, destroy all three of the powder reserves, and kill the captain. Take down as many crew members as you can with the swivel gun before you personally board the ship. The Man O' War sits higher than the Jackdaw, so initiate the boarding from a distance so you have time to use the swivel with a good line of sight. Once you're right up next to the Man O' War, the swivel won't be very helpful.
No matter how hard you try... no matter how quickly you reach all of the objectives... Blackbeard will die. You have no time to mourn, you have 30 seconds to swim back to the Jackdaw and take the wheel. Head west to escape the zone and reach the open sea, completing the mission, but with heavy losses...
Memory 02: Vainglorious Bastards
Sidebar: Optional Objectives
- Damage the Royal African Pearl with an upgraded ram
- Use the fort's defenses to sink a ship
If you're in need to crew members after the last battle, fast travel to Salt Key Bank (495,632) and replenish. If not, you can fast travel to Tulum (70,405) to be as close as you can get to the location of the next mission. If you are looking to obtain the optional objectives for this mission, make sure to upgrade your ram before you start the mission, as you'll need to ram a ship to complete the optional objective.
When the next mission begins, your first course of action is to locate the Royal African Company ship. Stick close to your fellow ship and examine every ship you pass with the spyglass and you'll find the ship you're looking for fairly quickly. When you find it, stay close to your fellow ship and fire your chain cannons as you give chase to the Royal African Company ship.
Soon, your fellow ship will need your help. As long as you're close by, you'll automatically initiate a cut scene. It's time to sink another ship. This time you have to worry about other ships in the area, and the fort that's in close proximity. Use your broadside cannons to inflict most of the damage, staying at a 45 degree angle so it's more difficult to the opposing ship to fire on you.
It's important to stay as far away from the fort as possible. That means if you're moving in the direction of the fort, come to a complete stop and turn around as quickly as possible. You want to be attacking the ship, while moving away from the fort. However, if you're feeling like a completionist, get within range of the fort's mortars with a ship chasing you. When the fort fires, make sure the ship is close enough to take damage. This will award you one of the optional objectives.
Memory 03: Marooned
Sidebar: Optional Objectives
- Skin animals (3)
- Air assassinate Vane
You find yourself marooned on an island with Vane. It's unfortunate, but when you're a bad guy, betrayal is commonplace. Haven't you watched any movies? Anyway, the first order of business is to find Vane, who seems to have gone a little crazy.
There's a synchronize point nearby, climb up the mast and sync up! Head north deeper into the island, following the location markers. As you move through the area, a jaguar may attack. If you skin three of them, you can complete the optional objective.
When you reach the clearing, Vane yells at you from the top of the stone structure. He seems rather upset and blames you for everything. Typical! Climb the stones in the water and make your way up the wall until you reach the location where Vane was yelling. Unfortunately, Vane dives into the water just as you get close. Move to the edge and climb up the synch point, then follow Vane into the water.
There's a small waterfall ahead. Just beyond a crocodile roams the waters below. Stay clear of the croc as you can't take it down with your current lack of weapons. Use the tree stumps to stay above the water, then round the corner to find that Vane now has a gun and explosives. Lovely!
Head to the left, using the stone structures to take cover from Vane's attacks. When you get close, Vane bolts again. Use the tree branches to reach the top of the area and continue chasing Vane. Jump from tree branch to tree branch as you attempt to catch Vane, until you see a second Jaguar below. Assassinate and skin the Jag to get one step closer to completing the optional objective.
Climb up the makeshift wood ladder, then round the corner to see an explosive barrel. Approach slowly because Vane blows it up when you get near it. When you cross over to the other side of the area, another explosive barrel awaits. There are also several jaguars below, enabling you to complete the optional objective.
When you finally reach Vane again, he has yet another gun and is still throwing explosives. Quickly move around to the right and make your way behind Vane's position. Go through the house like stone structure to come out directly below Vane. Wait for him to charge the explosive, then climb the ladder and assassinate Vane to complete the mission. You can also move around the structure until you're above Vane, and take him out from the air for the second optional objective.
Memory 01: Imagine My Surprise
Sidebar: Optional Objectives
- Kill brutes (4)
- Sabotage alarm bells (2)
With the Jackdaw back in your position, sail out of your hideout . Your destination is Kingston (623,172). You can fast travel there, or take your time and plunder along the way. When you reach Kingston, head into town to start your mission of locating Hornigold and Rogers.
Pick up sleeping and berserk darts before you head into the compound, then hide in the brush. Wait for the brute on the left to leave, then whistle to get the attention of the remaining guard. Take him down, then wait for the brute to come back and repeat the process to not only kill the brute, but begin the four step process to clearing one of the optional objectives.
Speaking of optional objectives, there's an alarm bell just ahead with only one more guard patrolling it. Wait until he moves away, then move into the brush right next to the bell. When the guard comes back, whistle, take him down, then sabotage the alarm bell.
Move into the next patch of brush just ahead, then to the brush immediately to your right. Wait for the three guards to pass, then cross the road into the next patch of brush. Climb the hut just ahead and hit the three guards on the other side with sleeping darts. Disable the alarm bell to complete one of the optional objectives.
Continue moving north into the brush just ahead. There should be several small houses just north of the brush. Activate Eagle Vision to locate Hornigold and Rogers, then tail them. Climb to the roof of the house to the west and kill the gunman. Assassinate the brute to the south just below, then duck into the nearby brush.
Wait for the two men to continue walking, then run up to the brush just ahead on the left and kill the brute standing nearby. Continue moving from brush to brush along the left side of the path until the two men move out of the restricted area. Keep following them, hiding in the crowds when the stop.
Climb to the roof of the house to the south and take down the gunman on the roof just ahead with a sleeping dart. There's another gunman on the roof of the house to the right. Use a sleeping dart on him as well, then continue following the two men.
When they enter the restricted area, stay outside of the fence as you eavesdrop on the conversation. When they turn to their right jump on the fence and assassinate the guard just ahead. Move forward into the brush and assassinate the next guard, then climb to the second floor of the building ahead.
Kill the guard at the end, then jump over to the tree and run along the branch. Dive into the hay cart below, then climb to the top of the building ahead and shoot a dart (sleeping or berserk) at the gunman on the roof to the right.
Stay on the left side of the roof and follow the men until you've heard enough of their conversation. This triggers a cut scene, in which they seem to be aware of your presence. Run out of the building and climb to the top of the closest house. The objective is now to lose the guards and become anonymous. It's fairly easy to lose the guards while you're running along the rooftops. Once you do, duck into any one of the hiding places on the map (marked by blue dots) to complete the mission.
Memory 02: Trust Is Earned
Sidebar: Optional Objectives
- Double assassinate Cockram and Burgess
- Free pirates (2)
Return to the Jackdaw and take the wheel. You can fast travel to Kingston (623,172), then sail south to cut your travel time to the mission start point, or plunder and pillage along the way. When you reach your destination, you'll soon find yourself off the coast of Africa with the objective of sinking five enemy ships.
There are four small ships and one larger ship. Focus on the four small ships as they go down much easier than the larger ship. When all four are down, then focus on the larger ship. Use mortars from a distance and your broadside cannons at close range.
Head over to the new location point, then dive into the water and swim to land. Follow the new location marker until you see two guards. Duck into the brush and wait for the guards to pass. When they do, run into the brush ahead and use a berserk dart on one of the brutes to the left. The brutes will take each other out, then climb the tree just ahead and make your way to the gate, moving from tree to tree.
Jump down just beyond the gate to find the man you're looking for. After some banter you're off to find Cockram and Burgess. Follow the path until you see two guards. Move into the brush near the closest guard and whistle to get his attention and take him down. The other guard is not in your direct line of sight, so move to the right, getting the attention of the next guard you see and taking him out.
Handle two of the three remaining guards by whistling from the brush, then bum rush the last guard. Follow the path into the cave and open the chest, then head back to the guard who was not in your line of sight. Run along the fence to easily reach the brush near the guard and whistle to get his attention and take him down.
There's a guard just beyond the gate. Wait until he's not looking your direction, then hide in the hay cart next to him and take the guard down. Move east, behind the tents, toward your destination. Watch for the guards that patrol in front of the tents to make sure you don't pass an opening as they walk by.
When you reach the next set of guards, run from the brush to the hay cart ahead. Wait until the guards aren't looking, then move to the brush ahead and take out the guard standing nearby. Continue to move from brush to brush until you reach the entrance to the next area. Take out the guard from the brush, then move into the area and hide in the first patch of brush near the entrance.
There's a single guard ahead. When he's not looking, move into the brush behind him and do what you do best. There's one more guard just ahead. Climb on the rock and assassinate him from the air, then climb to the roof of the house and wait for the guards to walk down street from the north. Use Eagle Vision to identify Burgess and Cockram walking with the guards. Stay back a bit from the edge of the roof so the guards don't see you, and wait for Burgess and Cockram to walk under you. Take them down with a double air assassination to complete the mission and the optional objective.
You can find many more hints and tips, plus strategy guides and over 65,000 cheat codes, unlocks, achievements, trophies, Easter eggs and secrets at Prima Games.