Assassin's Creed Odyssey Will Have Multiple Endings

Assassin's Creed Odyssey Will Have Multiple Endings

Ubisoft's story-driven Assassin's Creed won't have a single ending.

Ubisoft today announced all the details for Assassin's Creed Odyssey, the next entry in the Assassin's Creed franchise. The title jumps back 400 years before Origins' time, taking place in 431 BC during the Peloponnesian War.

The game continues Assassin's Creed Origins' step towards RPG gameplay with further choices and consequences. The player chooses between two different protagonists—Alexios and Kassandra—and makes numerous dialog and story choices during their adventure. These choices will lead to different outcomes and different endings for the game.

"There are a couple of different endings. I won't talk about how many," replied Assassin's Creed Odyssey Creative Director Jonathan Dumont when asked about potential endings.

"There's also big choices that you'll make in the game," he added. "When you're playing the game, we try to look at having short-term, medium-term, and long-term repercussions for your choices. A short-term thing could be, 'Hey could you find a sword for me.' You find the sword and bring it back. The quest-giver goes, 'Did you find it?' Then you can lie and keep it for yourself. We try to phase that stuff in and you never know what it will lead to. Sometimes it won't have a consequence. Sometimes it could be something really big towards the end of the game. We try to keep you guessing."

Assassin's Creed has always told fairly linear stories. Part of the reason that Odyssey isn't a direct sequel to the successful Assassin's Creed Origins is this desire to leave the player free to make choices.

"Since we wanted to put choice in our game, we felt like going back to where we don't have a Creed or prescribed way of looking at things was good. You can make your own opinion and decisions," said Dumont.

Assassin's Creed Odyssey is coming to PC, PlayStation 4, and Xbox One on October 5, 2018.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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