Assassin's Creed Valhalla Will Hit 30 FPS 'Minimum' on Xbox Series X, Ubisoft Says

Assassin's Creed Valhalla Will Hit 30 FPS 'Minimum' on Xbox Series X, Ubisoft Says

That doesn't preclude the possibility of higher frame rates, but it makes a 4K, 60 FPS experience seem less likely.

The Xbox Series X is said to be capable of offering up to 120 FPS output, but the safe assumption there is that relatively few games will target that number, especially not at high resolutions. Instead, one of the stated goals for the Series X has been to get games running at 4K, 60 FPS more consistently. We may wait a bit to see that goal realized: today, Ubisoft announced that Assassin's Creed Valhalla is targeting "a minimum of 30 FPS."

Ubisoft provided the following statement to IGN regarding Valhalla's frame rate on Series X.

Assassin's Creed Valhalla will run at a minimum of 30 FPS. On Assassin's Creed Valhalla, we are committed to offer the best experience to our players by immersing them in the most beautiful worlds and environments we could create, and leveraging not only the graphics enhancements offered by the next generation of consoles, but also faster loading times and the new architectures.

Set to launch in Holiday 2020 along with the Xbox Series X and the PlayStation 5, the newly revealed Assassin's Creed title will be coming to both new consoles, the PC, Xbox One, and PlayStation 4. Much has been made of both next-gen consoles' potential to deliver new experiences beyond the narrow scope of higher fidelity and frame rates, but we've seen very little of Valhalla in action so far, making it difficult to picture what would be gained in the trade-off by targeting lower frame rates.

At least in Microsoft's case, it is no more interested in mandating certain frame rate or resolution targets on games than it has been during previous console generations. Head of Xbox Phil Spencer has said that Microsoft has "never really tried to limit" those for developers before, and emphasizes that while he thinks 4K, 60 FPS "will be a real design goal," the broader feel of games on the system is ultimately the company's focus.

Hopefully we'll see more of Valhalla than we did at Microsoft's recent gameplay showcase for the Series X at Ubisoft's online "Forward" event on July 12. In the meantime, catch up on what we've learned about the scale of Valhalla, how it stands to unite different gameplay threads from the Assassin's Creed series, and how it'll be amongst the first batch of titles to embrace Smart Delivery for cross-gen Xbox One and Series X ownership.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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