Axe of the Blood God Console RPG Quest: Nintendo 64

Axe of the Blood God Console RPG Quest: Nintendo 64

We look back on a major turning point in Nintendo's history.

As the Console Quest RPG wraps up the 32-bit era, we arrive at one of the most crucial moments in RPG history [download link here].

No doubt about it, the Nintendo 64 was a major turning point for Nintendo. Its remarkable success evaporated as the PlayStation stole away the RPGs that Nintendo once took for granted. Squaresoft, once Nintendo's closest ally, broke away and found incredible success with Final Fantasy 7. It was the beginning of the modern era of consoles.

So why wasn't the Nintendo 64 able to attract more RPGs? Its lack of storage space was part of the equation, but it went deeper than that. Nadia and I discuss the RPGs that did ultimately make it to Nintendo 64, its place in RPG history, and more as the Console RPG Quest continues!

Plus: We discuss the newly-announced Pokemon Sword and Shield DLC!

Want to join in the conversation? Leave a comment below! We may read it on the show!

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Show Description

The Console RPG Quest continues with the Nintendo 64! We discuss Nintendo's break with Square; why it was an important turning point in Nintendo's history, and why its RPG library ended up being so light [23:50]. Plus: We talk about Pokemon Sword and Shield's newly-announced DLC and what it means for the series going forward!

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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