Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.
In this week's episode of Axe of the Blood God (download link here), Kotaku's Kirk Hamilton drops by to offer his own (very positive) take on Witcher 3, then takes the time to explain why Destiny still has its hooks in him more than six months after its initial release.
One topic that comes up is Witcher 3's difficulty level, which was also a subject of discussion in the comments following our last episode. It seems that Witcher 3 is far more fun when you play it on something above normal. So with that in mind, I'm kicking up a notch, as Emeril Lagasse used to say (bam!), and trying it on a harder difficulty level. You can read Kirk's rather extensive review of Witcher 3 here.
Destiny is a somewhat more difficult nut to crack. Out of all the games released last year, it seemed to be the most divisive, with people either adoring it or killing it for being a decent shooter wrapped in an archaic MMORPG package. Kirk is mostly in the former camp, so it's interesting to hear his perpsective on the ups and downs of Destiny over the past few months, as well as his thoughts on the new expansion, House of Wolves.
When you're finished listening to the show, we'd love to hear your thoughts. If you want to talk Witcher 3, Destiny, or just RPGs in general, drop a line in the comments below. Conversely, you can reach me at email@example.com. We may read and discuss comments we like in an upcoming episode of Axe of the Blood God.
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Kat, Mike, and guest Jason Wilson break down The Witcher 3's expansive open world, quest design and combat. Does it stack up to the best RPGs on the market? The crew have differing opinions.
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!