Axe of the Blood God is our weekly RPG podcast hosted by Kat Bailey. You can find the show notes for previous episodes here.
In this week's episode of Axe of the Blood God (download link here), Kotaku's Richard Eisenbeis (aka Richard from Japan for Roleplayer's Realm listeners) returns to share his thoughts on the first 70 hours of Xenoblade Chronicles X. Don't worry, you won't hear any story spoilers. After that, Double Fine's Brad Muir talks about the challenge of designing his recently-released strategy RPG, Massive Chalice.
Richard has been playing Xenoblade Chronicles X since it launched in Japan, and he's chronicled a large chunk of his experience over here. Without going into too much detail, it sounds like Xenoblade Chronicles X will be very different from its predecessor, which was more like a traditional JRPG, albeit with some MMORPG elements. I'll admit that what I'm hearing is making me... pensive. But those screenshots are so pretty! We'll have to see. By the way, you can read my own preview here.
In the second segment, Brad Muir shares his experience designing Massive Chalice, and talks candidly about his feelings regarding Early Access. If you haven't tried Massive Chalice, you can find my review here. It's pretty good! I can definitely see the influence of Fire Emblem and Valkyria Chronicles, and maybe a little bit of Pokemon, too. Its use of traits and hybrid classes is particularly interesting. You can find it on Steam and Xbox One.
When you're finished listening to the show, we'd love to hear your thoughts. If you want to talk Xenoblade Chronicles X, Massive Chalice, or just RPGs in general, drop a line in the comments below. Conversely, you can reach me at email@example.com. We may read and discuss comments we like in an upcoming episode of Axe of the Blood God.
If you enjoy the show, you can find Axe of the Blood God on iTunes by following this link. Please subscribe, rate, and review the show! The more we're rated, the more visible we'll become. If you don't like us, then... er... don't do anything! And check out my weekly companion feature, Blog of the Blood God, which runs every Tuesday.
Our old friend Richard from Japan pops in to talk about the first 70 hours of Xenoblade Chronicles X, then Double Fine's Brad Muir talks about the trials and tribulations of designing Massive Chalice.
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!