In this week's episode of Axe of the Blood God (download here), Polygon's Phil Kollar join Bob and I to discuss this generation's biggest console exclusive to date — Bloodborne.
We break down the differences in the combat between Bloodborne and the Souls games, discuss the multiplayer, and ponder what impact being limited to a console will have on the community at large. There's also a somewhat bigger question in play here — has the novelty of the Souls games worn off? And are we getting close to annualized franchise status between all the Dark Souls 2 content and Bloodborne?
Even with Bloodborne being more popular than ever, it's still a worthwhile question to ponder, what with the series now in its sixth year and publishers cashing in. But as we talk about during the show, games like Dark Souls and Bloodborne aren't quite as easy to churn out as military shooters, which may explain why we haven't seen a huge number of imitators yet. In the meantime, From Software seems to still be dedicated to the craft of the design, and they don't seem inclined to pull their punches in terms of difficulty, which bodes well for the future of this style of game.
In any case, Bloodborne is here now, and it appears to be another homerun for From Software. You can read more in Bob's super in-depth review, as well as over at Polygon, where the review is being handled by Mike McWhertor. Phil and Danielle Riendeau are also doing a video walkthrough of Bloodborne. So much Bloodborne! I swear to god, I feel like I'm living in an alternate universe sometimes. If you had told me six years ago that the Demon's Souls style would be this popular, I would have laughed in your face.
In any case, those are our thoughts. What do you think? If you want to talk about Bloodborne, or just RPGs in general, drop a line in the comments below. Conversely, you can reach me at email@example.com. We may read and discuss comments we like in an upcoming episode of Axe of the Blood God.
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Polygon's Phil Kollar joins Bob and Kat to discuss From Software's exciting new dungeon crawler, as well as the Souls series itself. Does Bloodborne live up to the Souls series' lofty reputation? Or has the novelty started to wear off?
Music from Axe of the Blood God is courtesy of Leif Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!
Next week: Bloodborne isn't the only big RPG out this week. What about Pillars of Eternity?