In this week's episode of Axe of the Blood God (download here), GamesBeat's Jason Wilson and writer Rowan Kaiser join me to discuss a throwback to a period that remains near and dear in the hearts of many PC RPG fans — Pillars of Eternity.
Pillars of Eternity has been out for about a week and a half now, and it's thus far garnered quite a bit of positive word of mouth, though it's slightly tempered by reports and other technical issues. In that light, we examine Pillars of Eternity's combat, quest structure, and characters, as well as the all-important question of whether the Infinity Engine still stands the test of time. Believe it or not, we have something of a hater in our midst in that regard! For more infomation, you can find my review of Pillars of Eternity here.
When you're finished, we'd love to hear your thoughts. If you want to talk about Pillars of Eternity, or just RPGs in general, drop a line in the comments below. Conversely, you can reach me at firstname.lastname@example.org. We may read and discuss comments we like in an upcoming episode of Axe of the Blood God.
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GamesBeat editor Jason Wilson and writer Rowan Kaiser join Kat to break down Obsidian's love letter to the Infinity Engine RPG. Does the style still hope up after all these years? Or is Pillars of Eternity's appeal less than eternal?
Music from Axe of the Blood God is courtesy of Lena Chappelle, who has also contributed the themes to Active Time Babble and Roleplayers' Realm. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!
Next week: It's back to Japan as we revisit Xenoblade Chronicles on the occasion of the release of the Nintendo 3DS port.