Axe of the Blood God: How the PlayStation 4 Changed Gaming

Axe of the Blood God: How the PlayStation 4 Changed Gaming

From the "mainstreaming" of RPGs to Japan's revival, here all the ways that the PS4 helped change gaming.

Last week we examined the Xbox One and why it ultimately failed to capture a significant audience with RPG fans (or anyone else, really). This week, we turn to the PlayStation 4, and in the process we recap the console generation as a whole [download link here]!

It's certainly been an eventful seven years for video games. In 2013, we were still getting to grips with the impact of streamers; "service games" were mostly a PC phenomenon, and CD Projekt Red was still a fairly niche PC RPG developer. Fast-forward to the present day, and gaming's landscape has changed dramatically. For better or worse, everyone plays games now, and while that is reflected in Drake and Ninja playing Fortnite, it's also reflected in the way that it has become one of the many battlefields in the broader culture war.

As we look back on the outsized impact of the PS4 on RPGs, Nadia and I talk about all of this, plus the rise of VR, the "mainstreaming" of RPGs, and big moments like Sony's amazing E3 in 2015. Also in this episode: we talk about Cyberpunk 2077's delay, Trails of Cold Steel 4 reviews, and much more! Please enjoy the longest episode of Axe of the Blood God to date!

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Show Description

In a continuation of their look back on the most recent console generation, Kat and Nadia examine the outsized impact of the PlayStation 4 on RPGs. From the return of Japan to the "mainstreaming" of RPGs, to VR and "service games," the pair talk about all the way that RPGs have changed over the past seven years. Also in this episode: Cyberpunk 2077's delay, Trails of Cold Steel 4 impressions, and much more!

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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