The PlayStation 5 has a price, and it also has a whole bunch of RPGs—most notably Final Fantasy 16, which was announced during last week's showcase. Nadia and I react to all the announcements, breaking down their announcement trailers, development teams, and overall prospects [download link here].
Final Fantasy 16 is obviously the big one, and accordngly Nadia and I spend a bunch of time putting its announcement into context, discussing its connections to Final Fantasy 14 among other subjects. We also talk about the series's long history of kicking off each new console generation as we look back on Final Fantasy 10, Final Fantasy 13, and Final Fantasy 15.
Also in this episode: Monster Hunter Rise! Capcom is bring Monster Hunter: World's quality of life improvements (and the RE Engine) to Switch, and I'm very excited. Plus, Harry Potter is getting a (somewhat controversial) RPG, why the Ring Fit soundtrack is better than it has any right to be, and much more.
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Kat and Nadia react to a huge week for RPG announcements, breaking down Avalanche's Harry Potter game, Monster Hunter Rise, and the PS5 price announcement. Then it's time to talk Final Fantasy XVI, as Kat and Nadia analyze its announcement trailer, its connections to Final Fantasy 14, and its place in the long history of Final Fantasy announcements that have kicked off each new generation. It's a busy week for RPG news, so strap on your armor and join us!
Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!