Squaresoft wasn't quite at the peak of its creative powers in 2000, but it was certainly at the peak of its influence. Fueled by the incredible popularity of the PlayStation and Final Fantasy, Square found itself in a place where basically anything it made was an automatic purchase for a large swath of fans [download link here].
In this episode of Axe of the Blood God, Nadia and I look back on that period, specifically Square's "Summer of Adventure" event, which saw the release of three major RPGs: Threads of Fate, Legend of Mana, and Chrono Cross. We talk about why this event mattered, remember each of the RPGs involved, and also talk a bit about Back to the Future 2 for various reasons. It's a bit of a loopy podcast.
Also in this episode: We talk about the second Cyberpunk 2077 Night City Wire event; discuss the Bloodlines 2 delay, and ponder Final Fantasy 7 Remake's sales. We also have a listener-submitted Track of the Week on the docket! Exciting! Have a listen and check it out.
Want to contribute to the conversation? Leave a comment below! We'll read our favorites on the following week's episode.
Where to find us (Subscribe, rate, and review!)
It was the year 2000, and Square was pushing three big RPGs on the Sony PlayStation. The games themselves—Chrono Cross, Threads of Fate, and Legend of Mana—met with a mixed reception, but the Summer of Adventure 2000 said more about where Square stood in that particular moment in history. Kat and Nadia remember this unique period in gaming history, the RPGs it spawned, and Back to the Future 2 (?) in this look back on the mythical summer of 2000.
Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!