Axe of the Blood God Talks About RPGs Born of Non-RPG Game Franchises

Axe of the Blood God Talks About RPGs Born of Non-RPG Game Franchises

Mega Man X be like, "This 'RPG hero' thing can't be too hard, right? ...Oh no."

Kat is on vacation. She has some nerve, let me tell you. That means it's up to me to hold down the fort, and I've dragged a very special guest down into the pits of Gehenna with me: Game developer and 1UP alumni, Ray Barnholt.

Ray and I use this chill episode to chill out and talk about a chill topic: Non-RPG game franchises that became RPGs. Think Super Mario RPG, Mega Man X: Command Mission, et al. Unfortunately, for every Paper Mario: The Thousand Year Door, we got about three Sonic Chronicles: The Dark Brotherhood. Long live those poorly mixed public domain sound effects [Download link here].

If you enjoy our chit-chat, make sure to leave a comment below and follow Ray on Twitter. And remember, if any bipedal echidnas sporting nonsensical techno-organic implants invite you to go on an adventure, stamp your foot, yell "NO," and run to the nearest adult.

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Show Description

Kat's out this week, so Nadia and special guest host Ray Barnholt team up to bring you this week's show. They talk about non-RPG franchises that became RPGs, from the obvious Paper Mario series to less-obvious Japan-exclusive RPGs based on Samurai Shodown. Nadia also chatters a bit about Dragon Quest Builders 2 and the ActRaiser-inspired action game SolSeraph.

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at Check it out!

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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