Everyone has that one thing they love to see in an RPG. Maybe it's a minigame sidequest, or legendary armor. Everyone also has that one thing they absolutely hate. We talk about both sides of the coin in this week's episode of Axe of the Blood God [download link here].
This week's discussion is intended to delve a bit deeper into some of the familiar narrative and gameplay tropes you'll see in the RPG genre. Fetch quests, character customization, random encounters—everyone has an opinion on these elements. That goes for RPG storytelling as well, from dialogue choices to epic redemption arcs.
As you'll see in this episode, Nadia and I approach this topic with a very different mindset—she mostly focuses on storytelling while I talk a lot more about design—but it all serves to paint a complete picture of the genre we love.
Also in this episode, we talk about Witcher 3 getting cross-save on Nintendo Switch, and Persona 5 Royal cutting out some of its most controversial elements. Want to join in the conversation? Leave a comment below! We may read it on the show!
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This week's episode tackles the tropes that Kat and Nadia love (and hate) to see in RPGs. From customizable characters to sewer levels; flowery monologues to confusion status effects, Kat and Nadia talk about the elements that draw their attention, and the elements that immediately turn them off. It's a discussion that delves deep into some of the key components of the RPG genre, and game design in general, and will hopefully get you thinking about the elements you love to hate and see in games as well. Don't miss out!
Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!