Axe of the Blood God: The Xbox One's Difficult Generation

Axe of the Blood God: The Xbox One's Difficult Generation

Kat and Nadia assess the Xbox One's RPG legacy while sharing their thoughts on Pokemon's Crown Tundra DLC.

With the next generation of consoles looming, we're hitting the fast-forward button and jumping ahead to the most recent machines, starting with the Xbox One [download link here]!

It's not been an easy generation for Microsoft, as the Xbox One has been saddled with a fairly serious identity crisis from the start. Nadia and I talk about how that identity crisis came about, how Microsoft finally resolved it, and how RPGs eventually came to be at the center of its plans as we assess the Xbox One's somewhat odd RPG legacy.

Also in this episode, we talk about Pokemon's new Crown Tundra DLC, Torchlight 3's troubled launch, and much more!

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Show Description

With the next generation of consoles mere weeks away, we're jumping ahead in the Console RPG Quest to the Xbox One! While at first glance the Xbox One's RPG legacy is quite weak, there's more to it than meets the eye. Kat and Nadia talk about the importance of backward compatibility, the possibilities afforded by streaming, and lessons learned as they delve into the Xbox One's console history. Also, Torchlight 3 reviews, Crown Tundra impressions, and much more!

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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