Axe of the Blood God: What Does the Future Hold for Next-Gen RPGs?

Axe of the Blood God: What Does the Future Hold for Next-Gen RPGs?

We talk about all the ways RPGs might change on Xbox Series X and PS5.

This generation brought plenty of unexpected changes to RPGs, even if the genre itself didn't change that much. But what does the future hold? That's the topic of this week's episode of Axe of the Blood God [download link here].

I'm joined by Senior Editor Caty McCarthy and Reviews Editor Mike Williams for this episode, where we discuss how advanced A.I. can enhance reactive worlds; how future RPGs can play around with new settings, and how even combat might get left behind at some point. Disco Elysium is our jumping off point, but of course Witcher 3 and (sigh) Destiny and Assassin's Creed get mentioned too. There's a lot of ground to cover in this episode, so make sure to join in.

Want to contribute to the conversation? Leave a comment below! We'll read our favorites on the following week's episode. And make sure to listen to Branching Narratives, our brand new podcast!

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Show Description

With the next generation of consoles nearly upon us, Kat is joined by Reviews Editor Mike Williams and Senior Editor Caty McCarthy to discuss the future of the genre. What surprises do the PS5 and Xbox Series X hold for RPGs? Will it all be Destiny-likes and Witcher 3 clones? Or will we be treated to new settings, A.I. innovations, and other fascinating changes? We discuss!

Music from Axe of the Blood God is courtesy of Lena Raine, composer of Celeste. I also use music from the RPG Music Pack over at rpgmaker.net. Check it out!

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Kat Bailey

Editor in Chief

Kat Bailey is a former freelance writer and contributor to publications including 1UP, IGN, GameSpot, GamesRadar, and EGM. Her fondest memories as a journalist are at GamePro, where she hosted RolePlayer's Realm and had legal access to the term "Protip." She is USgamer's resident mecha enthusiast, Pokemon Master, and Minnesota Vikings nut (skol).

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