Backward Compatibility Could Mean Good Things for Final Fantasy 14 on PS5

Backward Compatibility Could Mean Good Things for Final Fantasy 14 on PS5

Just try and slow me down with your incessant ERP! I have the processing power of PS5 on my side!

Final Fantasy 14 launched on PC in 2010. After an infamously rough start that ended with a literal apocalypse, it relaunched as Final Fantasy 14: A Realm Reborn and came to the PlayStation 4 in 2013. Final Fantasy 14 has since enjoyed great critical and financial success on Sony's platform, so it's no surprise to learn the popular MMORPG is will be backwards-compatible with the PlayStation 5.

Early this morning at Final Fantasy 14's Producer LIVE Part LX livestream, director and producer Naoki Yoshida teamed up with global community producer Toshio Murouchi to talk about the game's backwards compatibility. Note that Final Fantasy 14 on the PlayStation 5 isn't a native upgrade, but it should still benefit from the new console's superpowers. Most notably, using the PlayStation 4 Pro settings on PlayStation 5 will (hopefully) let Final Fantasy 14 run at a consistent 60 FPS at 4K. As PushSquare points out, playing Final Fantasy 14 on the PlayStation 4 Pro at 4K doubles your resolution, but can result in frame rate issues. With the PlayStation 5's superior triangle-making power, a smooth Final Fantasy 14 4K experience should be child's play.

With the PS5's power, FF14's load times should be cast into the Seven Hells. | Square Enix Source: YouTube

The PlayStation 5's extra oomph should speed up Final Fantasy 14's load times, too. Does that mean Limsa Lominsa will no longer run at 15 FPS thanks to the torrent of erotic roleplay constantly pouring from the center of town? All the better for running far away from randy Elezen who won't stop touching my Miqo'te's beautiful cat ears.

The livestream also announced the next major patch for Final Fantasy 14 will be 5.4—"Futures Rewritten." The patch will bring the celebrated Shadowbringers story to a close, and includes new dungeons, new trials, and all kinds of tweaks and adjustments. Look forward to Futures Rewritten in early December.

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Nadia Oxford

Staff Writer

Nadia has been writing about games for so long, only the wind and the rain (or the digital facsimiles thereof) remember her true name. She's written for Nerve,, Gamepro, IGN, 1UP, PlayStation Official Magazine, and other sites and magazines that sling words about video games. She co-hosts the Axe of the Blood God podcast, where she mostly screams about Dragon Quest.

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