Bayonetta 2 Benefiting From Nintendo's Feedback

You might not be able to play Bayonetta 2 on Xbox One and PlayStation 4, but Nintendo's help could lead to a better game.

News by Mike Williams, .

Even though it's a multiplatform studio, two of Platinum Games' latest titles are exclusive to Nintendo's Wii U. Bayonetta 2 and Wonderful 101 are both being published by Nintendo, giving Platinum a closer ties to the company and its new console. In an interview with Gamasutra, Bayonetta 2 director Yusuke Hashimoto and producer Atsushi Inaba talked about their strong relationship with Nintendo so far.

"Due to various circumstances, we've now had a chance to work with Nintendo and it's been really great," said Inaba. "They know a lot about games, and they've been really great to work with. Not to say that we won't have some serious fights over things later, but so far it's been good."

Hashimoto said that it's been helpful to get direct, outside feedback with the development of Bayonetta 2. He also explained that Nintendo hasn't been too hands-on as a publisher.

"In certain terms, there have been instances where there's been feedback Nintendo brought to the game -- where we come up with something and they'll be able to play it and provide it with feedback that we've been able to use," said Hashimoto. "You tend to get tunnel vision when you're working on a game, so when suddenly this volley of advice lands from the outside, honestly, it's refreshing."

"Nintendo has been more as an observer and just let us do our work, but to point out some minor things throughout the course of development," he added.

With Bayonetta 2, Inaba said the main concern was "the core of the game and the quality of the gameplay." Since the Wii U is lagging behind the Xbox One and PlayStation 4, tight gameplay becomes a primary concern over shiny graphics.

"Working with Nintendo, one thing that comes out of that is that we're not able to cover up weaknesses in the core gameplay by making the graphics prettier or adding cutscenes, or whatever," said Inaba. "They really have our back in that sense. And that's actually a little bit unnerving, working with people who are such perfectionists in that sense.

Bayonetta 2 is coming to Wii U sometime in 2014.

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Comments 3

  • Avatar for docexe #1 docexe 4 years ago
    It’s nice to see that Nintendo has been providing helpful feedback and not interfering with the work of Platinum. Hopefully, this game and the Wonderful 101 won’t be the last collaboration between the two companies.Edited August 2013 by docexe
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  • Avatar for justinbell62 #2 justinbell62 4 years ago
    This is really nice to hear. Working with Nintendo can often bring out the best in a developer: one of the many revelations in Kotaku's article about the decline and fall of Silicon Knights was that the games they made for Nintendo were better than the ones they made afterwards because Nintendo subjected them to rigorous quality control processes that ensured they couldn't let things slide. Platinum is already a great developer on their own, but even the first Bayonetta (their best game, to my mind) has some rough spots that could stand to be buffed out with a bit of the Nintendo touch.
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  • Avatar for plasticdischorder #3 plasticdischorder 4 years ago
    Since the Wii U is lagging behind the Xbox One and PlayStation 4, tight gameplay becomes a primary concern over shiny graphics. *You had me at Bayonetta*
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