Besthesda's Doom and Doom 2 Re-Releases Just Got Map Pack Support, Including Romero's Sigil

Besthesda's Doom and Doom 2 Re-Releases Just Got Map Pack Support, Including Romero's Sigil

The update also adds 60 FPS support, quick saves, and more.

Bethesda's recent re-releases of the first two Doom games shipped in a rocky state, but a new update fixes several issues and adds in support for map packs, even on consoles. Released today for the Xbox One, PS4, Switch, PC, Android, and iOS versions of Doom and Doom 2, the new patch also adds 60 FPS support, quick saves, and other quality of life features.

On a Slayer's Club stream last month, Bethesda teased today's update by showing off the new add-on functionality and confirming a few of the map packs confirmed for release. Doom owners will be able to download John Romero's 2019 map pack Sigil, while Doom 2 owners can install No Rest for the Living, a nine-map release from Nerve Software that was made for Doom 2's Xbox Live Arcade port.

On either Doom and Doom 2, players can download TNT: Evilution and The Plutonia Experiment, the two classic map packs that were packaged and sold with Final Doom. An FAQ on Bethesda's forums notes that those are the only two map packs that will be cross compatible moving forward.

All of the add-ons are free, and Bethesda says it plans to curate and release more in the future. "Every Add-on we make available will be fully tested by our QA and verified to work on all platforms," reads the FAQ. "We've already begun tracking down members of the DOOM community to discuss releasing their Add-ons, and hope to release many more in the future." PC and Android players can also drop their own WAD files for map packs into the installation directories for Doom and Doom 2 and play additional content that way, provided that the files are compatible with "vanilla" versions of the games.

After the initial log-in controversy and criticism from hardcore Doom fans regarding bugs and discrepanices lingering from previous porting jobs, it's nice to see these re-releases move closer to something of an archival-quality Doom experience. Surely, there are more "authentic" ways to play Doom and Doom 2—and ways that'll let you add WAD files like, say, Chex Quest—but an easily accessible version like this should help the youngin's understand why these rip-and-tear fests were such a phenomenon.

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Mathew Olson


Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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