Bethesda Knew Fallout 76 Was Rough When it Launched

Bethesda Knew Fallout 76 Was Rough When it Launched

Todd Howard reveals that Fallout 76 had a difficult development.

Fallout 76's launch was a rough one, and it sounds like Bethesda expected at least a little bit of turbulence during that period. In a new interview, Bethesda director Todd Howard revealed that even the developers were nervous about the reception Fallout 76 would receive, partly because they knew there was going to be some difficulties.

"That was a very difficult development on that game to get it where it was," Howard revealed to IGN. "We were ready for... a lot of those difficulties that ended up on the screen. We knew, hey look, this is not the type of game that people were used to from us and we're going to get some criticism on it. A lot of that is very well-deserved criticism."

When Fallout 76 launched players discovered there was a lot to criticize. Not only was the game riddled with bugs, but even the Bethesda Launcher faced problems like deleting already installed versions of Fallout 76 from players' PC, to a security leak that accidentally revealed Bethesda accounts that submitted bug tickets.

Howard said that the Fallout 76 launch didn't leave Bethesda unscathed. When asked if there was damage to Bethesda's brand, Howard replied, "I'm sure it's had some. It would be naïve to say it's had zero. But I think if people come to the game now... they'd be surprised."

Fallout 76 currently is in the middle of its Wild Appalachia update which added new ways to get legendary equipment, better C.A.M.P. management systems, and new limited-time events. Bethesda still has one more major update planned for the year which players believe will finally unlock one of the mysterious locked Vaults found in Appalachia.

While Howard expresses regret that Bethesda didn't pursue a more extended beta period to test the game before launch, he still believes that Fallout 76 has potential. "It's not how you launch, it's what it becomes, and I couldn't be prouder of the team that's worked on it."

Check out our Fallout 76 guide for more coverage on Bethesda's live-service apocalypse game.

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Matt Kim

News Editor

Matt Kim is a former freelance writer who's covered video games and digital media. He likes video games as spectacle and is easily distracted by bright lights or clever bits of dialogue. He also once wrote about personal finance, but that's neither here nor there.

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