BioWare has announced that it is delaying some major updates that were previously scheduled to release sometime this month. Though this is yet another setback in Anthem's rocky post-launch period, BioWare acknowledges that there are more pressing quality-of-life updates that need attention first to bring the game up to a suitable level of quality.
"We have been prioritizing things like bug fixes, stability and game flow over the new features of Act 1," writes BioWare lead producer Ben Irving and head of live services Chad Robertson in a Reddit thread. "We set aside time for this work, but the reality is there are more things to fix and improve than we planned for. While this is the best thing to do for the game, it means that some items from the calendar will be delayed."
These include planned April updates like the Mastery System, Guilds, Legendary Missions Phase 2, Weekly Stronghold Missions, Leaderboards, and Cataclysm. While some of these items were revealed in an early roadmap but didn't have much details or explanations, Cataclysm was meant to be the start of a new season of content for Anthem.
Cataclysm was set to introduce new enemies and change the layout of the world in a similar way to how Fortnite changes the layout of the island between seasons. BioWare even called it Anthem's "most challenging and ambitious content" in a promotional video dedicated to the Cataclysm.
However, BioWare has been struggling with some of Anthem's basic gameplay elements and those have taken a priority at BioWare. A new 1.1.0 update released today addresses some key complaints by adding the ability to access the Forge from anywhere in the world, as well as launching a new expedition without jumping back to Fort Tarsis.
Still, key issues with mechanics like loot remain and Irving and Robertson were unfortunately unable to offer any updates on that just yet. But BioWare seems to be grappling with the criticism that content drops alone can't help Anthem at this point.