Today, Electronic Arts announced the formation of EA Worldwide Studios, bringing together the company's considerable development talent under one banner. EA Studios executive vice president Patrick Soderlund will be the head of EA Worldwide Studios.
"Today, we are announcing additional updates to our organizational structure that are designed to strengthen our studios and technology platform," said EA CEO Andrew Wilson in a statement. "At a time when players are engaged in games across more devices, the tenets of making great HD and mobile experiences are converging. Our ability to blend our strengths to deliver amazing games across genres, geographies and platforms, in a networked environment, is central to our future success. EA Worldwide Studios will bring together our top creative talent in all of our great studios to work on EA's powerful brand portfolio and new IP."
EA Mobile and Maxis will be folded into EA Worldwide, with senior vice president Samantha Ryan reporting directly to Soderlund. In addition, Ryan will take control of Bioware, working with general manager Aaron Flynn to run the studios. Ryan was previously senior vice president of production and development at Warner Bros Interactive Entertainment, working there from February 2007 to February 2015.
The Frostbite engine team will also be moved under the control of EA CTO Ken Moss. The publisher previously moved to make Frostbite the official company engine and this move only strengthens that idea.