What's that noise in the far-off distance? That's the sound of thousands upon thousands of Bioware cosplayers shrieking out in joy and elation. Bioware community manager Jessica Merizan revealed today that the company will start releasing Character Kits for its upcoming games, so fans won't have to guess while making their costumes.
Merizan herself was an avid cosplayer, so when she joined the company in 2011 she talked with artists to figure out how to help out the fanbase.
"For me, cosplay is the closest I can get to jumping right into the game, becoming the character, and giving back to something that has given so much to me," wrote Merizan. "So it's with great pleasure that I announce an initiative that has been a long time in development, a project of passion for quite a few departments within BioWare."
"We want to give fan artists–cosplayers, illustrators, painters, writers, cake decorators, everyone–access to detailed, descriptive, high resolution character designs before the game is released. These will be distributed so you can have them available online or print them out and keep in your garage, workshop, sewing room, or creative space to reference."
The first outfit released will be Morrigan's ball gown from Dragon Age: Inquisition. More Inquistion Character Kits will be released in the "in the coming weeks and months." There's no word on whether the Mass Effect team will also be releasing Character Kits, but let's throw a little hope on the pile.
Bioware is also working on creating character designs that will translate over into the real world, helping cosplayers hide things they need to carry with them in the 21st century.
"I work with about a zillion people in the studios who love and appreciate fan art," wrote Merizan. "After talking to cosplayers at conventions, our concept artists have even started adding more pockets to characters to hide anachronistic things like cellphones and wallets. I don't know if you creators out there are aware of how much of your work is printed and plastered around the office or on computer/television monitors. During crunch or late nights, it's a great reminder that video games inspire people-which, in turn, inspires our developers."