BioWare is currently hard at work on Anthem, a new, persistent world RPG from a studio that's been making some of the best single-player story RPGs of the last couple years. It's a new approach to storytelling, and some fans are rightly worried about how this might affect BioWare's beloved storytelling.
Well BioWare general manager Casey Hudson has a new blog post that addresses this very concern, and tell players that the studio is working on a unique storytelling solution that should make players feel like they're the heroes of their own story. What's more, BioWare's approach to Anthem is only one of ways the studio is tackling storytelling changes, with different approaches being tested for future BioWare games including the new Dragon Age.
There were, understandably, some questions and concerns about story in multiplayer. Specifically, "what if I don't want to play with randos?"... And, "I like to be the one making choices in my story-if it's multiplayer, won't the story get watered down?" As a player, I worry about these things too."
Hudson doesn't delve too much into specifics, but reveals that BioWare is working on a unique storytelling solution for Anthem which will hopefully give players the sense that they are the hero of their journey, while playing in an online multiplayer world. "[Y]es, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own."
Hudson also reveals that BioWare is working on approaches to storytelling for other BioWare games that are different than the one that's going to be present in Anthem. Hudson even says that one approach is "very Dragon Age," which could mean a lot of things. We already know that the next Dragon Age game will also feature live elements, so Hudson's comment could be related to that.
One of the reasons there is such a conversation around the subject of single-player narrative games these days is because the hot trend right now in games is persistent, online multiplayer worlds like the ones found in Destiny 2. EA in particular is a strong believer in live-service games. The ex-Visceral Star Wars game will be a live-service game, and EA Motive head Jade Raymond also talked up live storytelling during an interview with us this year.
You can read up on Anthem in our complete Anthem guide which has all the latest news and details. We'll be sure to see more of the game at E3 this year, so check out our E3 2018 guide for the latest schedules and press conference dates.