Europe Didn't Get the Memo About Blacksad: Under the Skin's Release Date Delay

Europe Didn't Get the Memo About Blacksad: Under the Skin's Release Date Delay

Cat's out of the bag.

Last minute delays are surely hard on developers and publishers alike. It must be rough to get so close to the finish line, make arrangements with platform holders to ensure the launch goes smoothly, and then have to push things back. It's not often, though, that a game then launches ahead of its delayed release.

That's exactly what's happened with Blacksad: Under the Skin. Developed by Pendulo Studios and published by Microids, the noir detective adventure had its European release pushed back to November 14, but today it went live on Europe's PlayStation Store and Xbox Marketplace regardless. Microids is attributing the accidental release to "a technical malfunction."

Microids' statement on the accidental release specifies that a day one patch is in the works for the PS4 and Xbox One versions of Blacksad that will address major bugs, sound fixes, and issues with frame rate and performance. The announcement does not specify whether the day one patch will come sooner for players who have already purchased the game.

Based on the Eisner-award winning comics by Juan Díaz Canales and Juanjo Guarnido, Blacksad: Under the Skin follows the titular feline investigator John Blacksad in an original story that takes place between two volumes of the comic. When Caty interviewed members of Pendulo about Blacksad earlier this year, the studio was targeting a late September release.

That date was pushed back to November 5 for the PC, PS4, and Xbox One. The most recent delay—announced just last week—set November 14 as the European launch for those platforms, November 28 as the European date for the Nintendo Switch, and December 10 as the debut on all platforms in North America. So, Blacksad is sort-of out now and sort-of isn't; a Schrodinger's Cat-esque scenario that poor John has ended up in by mistake.

Thanks, Gematsu.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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