When you're dealing with a game containing 22 distinct characters, everyone's bound to have their favorites. And while tastes may differ, one thing is clear: No one really likes Symmetra. (At least in terms of raw, mathematical data.)
Granted, she's a tough character to play in Overwatch. Her main function—setting up mini-turrets—requires an intimate knowledge of specific choke points, which makes Symmetra a choice that demands a certain degree of expertise. The nuance needed to play Symmetra effectively can be incredibly intimidating, which explains why she's gone so underused by the community. But Overwatch director Jeff Kaplan hopes to make Symmetra more appealing with some planned changes this November, according to an interview with Business Insider UK.
While many characters have been tweaked since Overwatch's May launch, Kaplan's intentionally vague statements still managed to imply she's in for a major overhaul: "I don’t have anything really specific to talk about right now, other than she is kind of an internal project right now," said Kaplan. "She is a hero we’d like to make some changes to. I think those changes wouldn’t see the light of day until November, though, because we want to do a bunch of internal testing. It’s one thing when we do something [minor] — like, we have a change to Junkrat on the [Public Test Realm] where his Ultimate activates faster, but it’s a very incremental, safe change — whereas the type of changes we think need to happen to Symmetra require a lot more internal testing and discussion."
Above all, Kaplan is mostly interested in changing Symmetra's status as a situationally useful character, and claims players typically switch to a different character as soon as they've lost a point. Knowing how to switch characters effectively remains a vital Overwatch skill, but we can all agree Symmetra deserves more love. And with these planned changes coming in November, she might just get some.