Bloodborne PlayStation 4 Review: Into the Nightmare

Does FromSoftware's latest measure up to the high standard set by Dark Souls? Bob shares his final thoughts on this vast and challenging adventure.

Review by Bob Mackey, .

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[Editor's note: This was initially a review-in-progress I updated daily while playing through Bloodborne; please note that you can find the final score on page three. And if you need help, turn to USgamer's official Bloodborne guide.]

After the astounding hat-trick of Demon's Souls, Dark Souls, and Dark Souls 2, RPG fans had one question in mind for developer FromSoftware: How could they possibly outdo themselves now?

During the last console cycle, as the increased cost of development caused the mainstream gaming experience to be brief, frictionless, and, at times, barely interactive, this Japanese developer came to the rescue with Demon's Souls, a barely-released (in the USA, at least) action-RPG that proved a healthy challenge didn't necessarily result in retail poison. In the six years since Demon's release, FromSoftware's reworked its formula twice with Dark Souls and its sequel, two critical darlings that will no doubt be remembered as the finest RPGs of their generation.

Bloodborne stands as the latest in their line of Demon's Souls' progeny, but if you're expecting more of the same—honestly, not a terrible prospect for a FromSoftware RPG—prepare to be surprised. While Bloodborne certainly plants its roots firmly within the Souls series, the many alterations director Hidetaka Miyazaki fashioned along the way—some of them drastic—make for a game that rewards the contrary mix of risk-taking and careful observation even more than his previous works. Souls fans may at first balk at how much Bloodborne streamlines the journey they've grown to love over the past half-decade, but these alterations result in a much more focused and intense experience that nonetheless captures its predecessors' adversarial spirit.

The New Blood

If you've played the Souls series, you won't be completely lost; each of the games' essential qualities manage to find their way to Bloodborne in some form or another. This time around, Souls—the currency for both buying items and leveling up—are called "Blood Echoes," the co-op-activating white soapstones now take the form of bells, and bonfires—those oh-so-welcome checkpoints/fast travel stations—have been replaced with solitary lamps. The inherent philosophy of Souls hasn't gone anywhere, either: As with director Miyazaki's previous games, progress in Bloodborne can only be gained through repeated trial and error to the point where players can blitz wildly through a gauntlet of enemies that, a dozen attempts ago, seemed insurmountable. And, as always, you can grab those dropped Blood Echoes if you reached the point where you previously died—though, in Bloodborne, they're sometimes transferred to the body of the enemy who killed you. Even though I've played hundreds of hours of FromSoftware RPGs over the years, I haven't yet been desensitized to the endorphin rush that happens when you overcome one of their deviously designed challenges—I (embarrassingly) felt compelled to high-five my girlfriend every time I finally killed another boss.

Even though Bloodborne retains those core Souls qualities, Miyazaki isn't at all afraid to streamline the experience—something that's due to cause controversy in the Souls community. Though Bloodborne can't be called anything but an action-RPG, it leans a little closer to the first half of that discriptor than I initially expected. The nine character attributes from Dark Souls 2 have been reduced to just six, and equipment burden—which determines how fast characters move based on the weight of their gear—is gone entirely. Souls specialized in ridiculous amounts of character customization, but there's not as nearly as much wiggle room to be found in Bloodborne; it's very much designed to be played with an in-your-face melee approach, simply because its world doesn't offer many other options. Ranged attacks are weak, sorcery and pyromancy aren't even options (not any that I could find), and, most importantly, Bloodborne completely strips away one of the Souls series' most vital defensive tools: the shield.

As someone who normally hides behind a hefty steel barrier in Dark Souls, I didn't know if I'd be able to withstand a game of this difficulty without my standard crutch. And, to be honest, I'd be disappointed in Bloodborne's relative lack of character customization if the way it made me play wasn't so engaging. Where combat in Souls is slow and methodical, and typically involves waiting for just the right opening, Bloodborne takes a much more direct approach by encouraging the player to take some serious risks. If an enemy manages to land an attack, you can regain this lost health by successfully striking back immediately afterwards—meaning there's many cases where you'll have no choice but to take a hit just for the sake of getting up close and personal.

The guns in Bloodborne also provide an interesting twist on enemy encounters, replacing the parry and riposte mechanic from Souls with something that feels way more natural. Fire away just before an enemy's attack hits, and they'll be stunned, leaving them open for an absolutely brutal (and unblockable) attack. Sometimes, the best way to tangle with a powerful enemy involves getting in close and hoping beyond hope you have the necessary timing down to pull off this slightly tricky maneuver. Don't think you'll be able to snipe enemies from afar, or eliminate waves of them with high-powered gunfire, though; if anything, firearms in Bloodborne are tools rather than outright weapons.

If the preceding has you thinking Bloodborne is a "dumbed down" version of the Souls experience, Miyazaki's pruning of certain aspects hasn't at all affected the satisfaction of exploring his harrowing environments. Though the lore of this world isn't quite as hidden or obtuse as that of Drangleic or Lordran's—you'll find plenty of to-the-point Resident Evil-style notes strewn about—Bloodborne still drops you off in its land of Yharnam without much explanation—even why you happen to be there. And the levels you'll crawl through prove just as complex—if not more so—than what you'd find in a Souls game; unlocking those vital shortcuts between stretches of dangerous ground proves just as rewarding as it ever did. Bloodborne even hides some fairly large areas behind not-so-obvious points of entry; I found one through a freak accident, and another through some experimentation, but I can easily see players not attuned to the ways of Souls missing these completely. (And if you're worried, there's nothing quite as buried as the original Dark Souls' Ash Lake.)

As I write this, I haven't finished Bloodborne, and won't be able to explore the various multiplayer options until its release, but I've been nothing but thoroughly impressed in my 30-odd hours with the game. Every area brings untold surprises, nasty traps, and terrible bosses that made me say "No frickin' way" upon their first appearance. And even though I've encountered some roadblocks, the open-ended nature of Bloodborne acts as a release valve if you reach a frustrating sticking point: After bashing my head against a boss for the dozenth time, I decided to explore a bit more, and found two new areas I gradually conquered before returning to kick said boss' butt. As of this writing, there's nothing I want to do other than play more Bloodborne, but honestly, what I'm most looking forward to is how much mileage the Souls community will get out of this experience. There's so many lore videos to make, speedruns to shatter minds, and discussions to be had about just what the hell's up with Bloodborne's twisted, Gothic world. And I can see myself staying up way too late for the next year wrapping my brain around all of it.

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Comments 38

  • Avatar for NinjaMic #1 NinjaMic 3 years ago
    Bob Mackey's thoughts on Souls games are something I genuinely like reading.
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  • Avatar for apoc_reg #2 apoc_reg 3 years ago
    Can't wait for Friday! (uk)!!

    Early signs are from the alpha I played and previews it could even match the peerless Demon Souls!Edited March 2015 by apoc_reg
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  • Avatar for VotesForCows #3 VotesForCows 3 years ago
    I'm not against a more aggressive playstyle by any means - I did an SL1 run in Dark Souls, and that tends to complete negate your defensive options. But it seems a shame that the option to play in so many different ways has been taken out. After playing hundreds of hours of the Souls games I still haven't got around to playing a sorcery-type character - its fantastic that they had so much diversity.

    I have no doubt this will be a truly phenomenal game, but I'm concerned that the forced aggression will reduce replayability.
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  • Avatar for SigurdVolsung #4 SigurdVolsung 3 years ago
    This is really really good so far. Only been playing it for 6 hours, but I need to get some sleep in before I start in on it again tomorrow before work. One of my favorite parts of it, is that it seems like more of a spiritual successor to Demon Souls than Dark Souls. Which was my favorite. Also the graphics look way better running in person than I've seen on videos on the various gaming websites. The load times are a little long, but other than that I wouldn't change anything about the game so far.
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  • Avatar for VotesForCows #5 VotesForCows 3 years ago
    Great write up, looking forward to your further impressions. In the meantime (or in your final review) can you comment on where this sits on the 'action' spectrum? You mention its more action-y than the Souls series. Are we talking Bayonetta-level aggression, or something in between?
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  • Avatar for davidwurzel94 #6 davidwurzel94 3 years ago
    Every Bloodborne review that I've read has been written by those who have had deep, passionate love affairs with one or more of the previous Souls games, and I have yet to see any mention of how newcomers to the series might cotton to this spiritual sequel.

    Is prior experience with the series a prerequisite for enjoying Bloodborne? Is the game designed for new players, or was this developed from the standpoint of creating something for the contingent of folks who sank hundreds of hours into the Souls franchise and now want a REAL challenge?

    I've heard the basic pitch for the Souls games (super-frustrating, yet incredibly rewarding RPG with real-time, yet still rather methodical combat), and I've always been interested in giving them a shot...but Bloodborne is available now, seems to play a little faster and looks positively gorgeous. To be honest, I like the Victorian-era art direction of Bloodborne more than the Medieval-style aesthetic of the Dark Souls games.

    I guess I'm just sort of trying to figure out whether to get Bloodborne now or wait two weeks and give the PS4 remaster of DSII a shot.
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  • Avatar for kidgorilla #7 kidgorilla 3 years ago
    I took a week off of work last year to inhale Dark Souls 2. I couldn't justify it this year, so every tick of the clock while I'm at work feels like a prison sentence right now. This write up is great, but it sure isn't helping right now.
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  • Avatar for renatocosta90 #8 renatocosta90 3 years ago
    I woke up today some 2 hours earlier than usual just to play the beggining bits before work. The Cleric Beast has wrecked me in my sleepy hazy state. I can't wait to get back home to play!
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  • Avatar for nickn #9 nickn 3 years ago
    @davidwurzel94 Not many people could tell you which game to go for since Bloodborne hits today, but you can't go wrong by playing either of the Dark Souls games. They are incredible.
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  • Avatar for bobservo #10 bobservo 3 years ago
    @davidwurzel94 You don't need to have any experience with Souls games to enjoy Bloodborne, but if you're not sure you'll like it, grab a cheap copy of Dark Souls--it's less than $10 at this point. That should let you know the kind of game you're in for.
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  • Avatar for bobservo #11 bobservo 3 years ago
    @VotesForCows The combat isn't quite as focused or combo-driven as Bayonetta--it's a lot more fast and brutal. Like in Dark Souls, enemies only take a few hits, but this time, you really have to get up in their respective grills. Tactical retreats still work, but now you're also dealing with more enemies who move a lot faster (because they're not undead this time around).
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  • Avatar for Damman #12 Damman 3 years ago
    I only ever made it about a third of the way into Dark Souls. I can certainly appreciate the craft that goes into these games. They're incredible to look at and watch, especially when someone really knowledgeable is playing (and still dying). Playing them though, the horrific elements and stressful nature of the gameplay just makes it hard to want to come back to the game over and over to progress through it.

    I'm torn about Bloodbourne, because I really like the style and look of it significantly more than Dark Souls and Demon Souls. Watching a stream last night, the quicker movement and more aggressive combat looks incredible. Yet, I'm still gonna get all stressed playing it, aren't I?
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  • Avatar for cldmstrsn #13 cldmstrsn 3 years ago
    @Damman I believe you will if you are worried about it now, these types of games just aren't everyones cup of tea.
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  • Avatar for Monkey-Tamer #14 Monkey-Tamer 3 years ago
    I'm going to pray this comes out on PC. After the announcement of MGSV for PC, this is the only reason for me to purchase a PS4. The only reason I haven't boxed up my dust collecting PS3 is Demon's Souls.
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  • Avatar for detten17 #15 detten17 3 years ago
    idk if i should take the plunge, i tried monster hunter ultimate 4 based on what bob said, wasn't my cup of tea, actually brought me back to freedom wars, the climbing and attacking is so much better, but i digress.

    wish there was a demo for it.
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  • Avatar for docexe #16 docexe 3 years ago
    It looks fantastic in screenshots and videos and the impressions I have read have been positive. I will have to wait till I finally get a PS4 (probably at Christmas but who knows), but in the meantime, playing Dark Souls II will help to quench the thirst.
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  • Avatar for renatocosta90 #17 renatocosta90 3 years ago
    @Monkey-Tamer Would you believe me if I told you the only reason I got a PS4 was to play that game? I mean, who needs to pay rent anyway, amirite?
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  • Avatar for brionfoulke91 #18 brionfoulke91 3 years ago
    @VotesForCows There's still a lot of different weapons, and the weapons have transformations as well. That should help with adding different playstyles, combat should feel different depending on the weapon you're using.
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  • Avatar for SigurdVolsung #19 SigurdVolsung 3 years ago
    There are fewer weapons than in the Souls games, but the weapon variety is far greater, in my opinion. Each weapon I have, which is 10 main hand and 6 off hand weapons so far, is drastically different. Especially when you include the trick component. Which makes each weapon behave in a couple different ways on top of that. For instance, I'm currently mainly using the speargun in trick mode. In normal mode it is very fast but low damage. But in trick you can attach your gun to the spear and hold it in two hands. Then you can do these super thrusts and jumping thrust attacks. It is relatively slow, but very damaging and staggering to enemies. My other weapon is the very quick sawblade that I started out with. Add in the blood runes and fortification and I'm a big fan of this game's weaponry. Also, my sawblade is currently +4 and my speargun is +3.Edited March 2015 by SigurdVolsung
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  • Avatar for bobservo #20 bobservo 3 years ago
    If you've been waiting for the multiplayer portion of this review, thanks for your patience—it'll be up today (Wednesday)!
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  • Avatar for RedStripe #21 RedStripe 3 years ago
    @bobservo Hey Bob, a few quick questions, if you don't mind: I've started to see some summons on streams, especially on the chalice dungeons, but haven't noticed any invasions, I know you said you haven't had any but has that changed since writing this? Have you found a means of instigating them? I know the requisite covenant has a name, according to the wiki at least. On that note have you found or joined any covenants?

    Only reason I ask with such desperation is that a great deal of the longevity of souls games lies in the pvp and pve online content.
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  • Avatar for ShadowTheSecond #22 ShadowTheSecond 3 years ago
    Loving Bloodborne so far, only annoyance has been that you can't even see other player's messages without PS+. I don't have anything against PS+, but I don't really want to pay for a second online service with most of my online gameplay being on the X1 (where most of my friend's list last-gen was).

    The cane/whip trick weapon makes up for that annoyance though--and made my worries about no weapons drops from enemies go away.
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  • Avatar for RedStripe #23 RedStripe 3 years ago
    @renatocosta90 I did the same for Dark Souls and the PS3, Japanese streams sold me on it hard. Difference being PS3 was late in its cycle and much cheaper, whereas this game isn't quite enough for me to upgrade but damn if I'm not tempted.Edited March 2015 by RedStripe
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  • Avatar for RedStripe #24 RedStripe 3 years ago
    @Monkey-Tamer Demon's Souls, Dark Souls and Dragon's Dogma keep my PS3 on my desk, to the extent that it might be the only console I keep forever.
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  • Avatar for nickn #25 nickn 3 years ago
    @Damman Yes. This is a Souls game through and through. They have made changes that I think are significant as a Souls player, but the formula hasn't changed.
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  • Avatar for kidgorilla #26 kidgorilla 3 years ago
    Ok, so did anybody else find it funny that the first shield you come across was next to a bonfire? Like the game was saying "remember this stuff? Yeah, it's not that kind of party."
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  • Avatar for Ralek #27 Ralek 3 years ago
    @davidwurzel94 I've played Demon Souls and a bit of Dark Souls before, and while I enjoyed them (the original DeS first and foremost), I've not sunken 100s of hours into them. I don't think you need to have any experience with the Souls games to enjoy Bloodborne. While they are similar, the combat plays quite differently actually (esp. if you were partial to magic use in the Souls games :P :P). Going about it Souls-style might not be all that helpful, maybe even a bit counterproductive (the actual fighting that is).

    And about that "REAL challenge" ... hard to say, I'm only a couple of hours in. I came upon 2 "Preys" sofar, and managed to kill them at first try, since the stagger mechanic seems really very, very powerful, making things substantial easier than imagining the same encounter in Souls without it. Indeed, it was my encounters with the "hunters of hunter", later on, where I really got and still get my a** kicked, for they use stagger as well (not to mention healpotions). Those I find really though, the "normal" encounters and bosses/prey, sofar at least, have not been an particular extreme kind of challenge. It's worth mentioning that the hunters seem to be basically optional, although taking them down is very beneficial.

    What you may need to acquire is the kind of Soul-"mindset", which is basically just to say, that have to play methodical while always staying calm :P It's not really that much of a leap though, since, while Souls takes this to an extreme for sure, it's not in any way unique to it.
    For example, I played Evil Within in the exact same "mindset" as I did Demon Souls or now Bloodborne. Careful, always alert and aware of ones' surroundings, searching every nook and cranny, not being wasteful with my ressources, analyzing every encounter, before reall engaging etc. etc.

    If you take this to heart, and are willing to learn the weapon and enemy timings Bloodborne forces you to deal with, then you'll be absolutely fine, even without so much of ever having heard of Souls games before.
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  • Avatar for SigurdVolsung #28 SigurdVolsung 3 years ago
    Good review, I'm loving the game so far as well. I'm only at level 50 with my main weapon at +6, but I can already tell that I will be doing many New Game+ runs. And I will want to play with the various weapons a lot more beyond the two main ones I'm using.
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  • Avatar for davidwurzel94 #29 davidwurzel94 3 years ago
    Yeah, I ended up pulling the trigger on Bloodborne and have spent the last few days wandering aimlessly around Central Yharnum, desperately trying to farm any significant amount of blood but finding only my own death, over and over.

    Maybe it's the way that game is structured, or the overall atmosphere of the thing, but playing Bloodborne is like being unable to wake from a never-ending nightmare that ends the same way, every time - brutal dismemberment. I strive to make progress in mere inches, racing back to the nearest lantern in order to bump my meager stats up, sometimes by only a single point...all the while praying that it'll somehow allow me to make it just a LITTLE bit farther on my next run through this godless fucking hate-scape.

    Not that I have any idea where the fuck I'm going half the time. As a person, I have a shitty sense of direction, so navigating virtual spaces without a map is a real problem for me. I've just sort of been wandering around and getting murdered a lot as I try (and fail) to get the lay of the land...

    ...and that's when I aimlessly bumbled upon the Cleric Beast. After two days of getting my teeth kicked in by this beautiful, brutal stain of a game, I was fully prepared to die immediately, if not sooner.

    Let me tell you - Not only did I NOT die immediately, I danced with that bastard for fifteen minutes in what has to be the most dire, dramatic, down-and-out boss fight I've experienced in a video game in years. Maybe ever. I genuinely GAVE a shit during that boss fight; I wanted that victory fucking BAD. It's been a while since I've been able to say that about a game.

    Maybe games have been getting a little too goddamned friendly over the years and have made me soft as a gamer. I'm so used to most games allowing me to coast through them on auto-pilot that I forgot what it felt like to really fight for every inch of progress. I fucking love this game.

    So, no. Apparently one doesn't need any prior Souls experience to enjoy the shit out of some Bloodborne.Edited April 2015 by davidwurzel94
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  • Avatar for Ralek #30 Ralek 3 years ago
    @davidwurzel94 Told ya :-D

    Well, I'm glad to hear you're having an "intense" (sounds about right?) time with the game. It sounds like the famous Souls-formula got your hooks into you quite good.

    "I wanted that victory fucking BAD. It's been a while since I've been able to say that about a game."

    Yep, definitely! :-P

    The game can certainly feel like a labyrinth, I totally agree on that. I wish there was some kind of map, maybe even one you could construct yourself in a 3D revamped EQ-kind of fashion (Of coures entering the map screen would not pause the game ... ^^). I think that could work and actually be a worthwhile addition to the formula.

    Anyways, the game is beautifully designed, visually as well as acoustically - it just has a great survival-horroer-esque atmosphere, that makes even failure somewhat enjoyable. I'm a bit disappointed with the lack of variety. Souls had so many ways to go about combat, close-quarter, ranged, magic, glass-canons, tanks, hybrids ... what have you. Bloodborne feels way more narrower, despite the combat being way more refined and rewarding. I hope maybe the next game could fuse the setting, quality and combat from Bloodborne, with said variety from previous souls games. Also, I hope the patch that was announced can prune down those loading times and stabilize the framerate in some areas where it feels decidely uneven 20fps-ish unforunately. Still, playable but really noticeable =/

    Well, having said, I'm glad you like it. It's certainly an experience no "real" (wuteva that means nowawdays^^) gamer should miss out on. It might not be for everyone, but every1 should certainly try it at least once!

    I'm really looking forward to returning to it soon, but since a couple of hours ago, I'm hooked on Pillars, which is hardly any less grueling, if in another way :P
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  • Avatar for SigurdVolsung #31 SigurdVolsung 3 years ago
    I reached level 60 last night and I'm in the swamp towards the end of the Forbidden Woods. That place is huge and is quite a departure from the style of the previous locations. However it is still very Lovecraftian, especially if you have read all of his works, not just the Cthulu mythos. I definitely do not even want to spoil some of the crazy enemies you will face there. My only wish is that I was independently wealthy so I didn't have to work this week. I wish that I was already on my first New Game+. This game still keeps on exceeding my expectations. And I wasn't prepared for how much Lovecraft would be in this game, a huge bonus for me on top of the glorious Souls gameplay that I have grown to love over the years.
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  • Avatar for nickn #32 nickn 3 years ago
    @davidwurzel94 I'm impressed that you beat the Cleric Beast on your first try. He gave me quite a bit of trouble. I had to level up a bit and get back into the rhythm of things. Now I'm cruising along nicely.
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  • Avatar for bobservo #33 bobservo 3 years ago
    @SigurdVolsung Forbidden Woods is definitely my favorite area!
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  • Avatar for docexe #34 docexe 3 years ago
    Knowing that the game has a lovecraftian theme on top of everything just makes me bemoan the fact that I’m broke and with little time to play anyway.

    @Ralek You know, I remember how when playing Demon’s Souls for the first time the thing that got in my mind was “Yeah, I have to approach this as if it was a Survival Horror, not an Action RPG”. It’s the same mindset I have when playing Dark Souls II, as well as some stealth and horror games. The games can be brutal and grueling at times, but they are never unfair. You just have to play them with the proper mindset of being methodical and observant, and “don’t rush it or you will get killed”.
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  • Avatar for Ralek #35 Ralek 3 years ago
    @docexe Ya, indeed, it didn't take me long once I had first booted up Demon Souls back in the day to come to exact same conclusion :-D It's kind of ironic that this was a time were you basically had to play a game like Demon Souls to get this special brand of "survival horror" feeling, as you say. You certainly didn't get it in RE5, which was also out in '09 if I recall correctly. Just goes to show what went wrong with the genre back then ... I'm glad that there is some indication, "surviva horror" is moving back on the right track. I really hope we get some more DS/Bloodborne as well as TEW, hopefully a bit more refined this time around in terms of tech ^^
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  • Avatar for apoc_reg #36 apoc_reg 3 years ago
    Great detailed review Bob thanks.
    Personally Bloodborne is what five stars was invented for though!
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  • Avatar for Cosmic-Monster #37 Cosmic-Monster 3 years ago
    Aliens, man.
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  • Avatar for sobo89 #38 sobo89 2 years ago
    I suppose this is a necropost, but that's fitting for Bloodborne. It took me almost a year to take another stab at this game, and I'm happy I waited. All of Bob's initial concerns--long loading screens, finicky co-op support, framerate issues--seem to have been patched up. Loading is briefer and more informative now. I would say that I used the beckoning bell to help me with roughly half of the bosses, and my was game was invaded frequently towards the end.

    One of my favorite sections in the game was a run from the Nightmare of Mensis to the Loft. At every spawn, there is a bell ringing woman, a frenzy-inducing sight in the distance (with environmental structures to hide behind), and enemies along the way. Being invaded a few times on this path was awesome, frustrating, and intense. My adversaries and I played hide and seek, hiding behind rocks to draw the other out into the open and inflict frenzy damage. It was up there with some of the NPC hunter bosses. Definitely worth playing NG+ if you had launch problems. Current Bloodborne is a 5/5 for me.
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