Bloodstained Delayed Into the First Half of 2018

Bloodstained Delayed Into the First Half of 2018

The spiritual successor to Igarashi's Castlevania games needs another year in its coffin.

Creator Koji Igarashi has announced that Bloodstained: Ritual of the Night is being delayed from its planned release window. The game was originally scheduled to release on March 2017, but in a development update today, Igarashi pushed it back to the first half of 2018.

"Things have been progressing with development for Bloodstained, but between our current production set-up and release deadline, I've realized that at this rate the game may not end up meeting my quality standards," said Igarashi in a video message. "I've decided to add a new development team to the main production and improve our approach so that we can keep the game fully on track for how I envision it. We're in the process of securing these new developers. We will share more information with all of you soon."

"While the release date is not yet set in stone, we're aiming for the first half of 2018. I apologize for the wait. However, I'd like to emphasize that I made this decision to absolutely guarantee the game is done right the first time," he added. "I hope you'll continue to support us as wonderfully as you have been. The last thing I want to do is keep our backers waiting, but after receiving such incredible support, I feel responsible for delivering the best product I possibly can. Again, I offer my sincerest apologies."

The game already plays like a classic Castlevania according to Jeremy's hands-on with the E3 demo, so giving Igarashi and his team more time to make a truly amazing game makes sense. Every Kickstarter developer gets one freebie when it comes to delays, it's just a matter of those delays not becoming the norm. Given the long length of this delay and the wider release window, it's likely that Igarashi has planned for any additional development issues that may arise from the new team.

Bloodstained: Ritual of the Night is planned for PC, Mac, Linux, PlayStation 4, Xbox One, Wii U, and PlayStation Vita. Inti Creates is handling most of the game, while Armature Studio is tackling the Wii U and Vita versions.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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