Bloodstained: Ritual of the Night Is Heading to iOS and Android

Bloodstained: Ritual of the Night Is Heading to iOS and Android

Hopefully it'll run better at launch than the Switch version did.

Want to turn your iPhone or Android device into a pseudo-Castlevania machine for all the trips you're (probably) not taking these days? Well, you'll be able to soon: ArtPlay and NetEase Games just announced that Koji Igarashi's Bloodstained: Ritual of the Night is coming to the App Store and Google Play store soon.

The mobile versions of Ritual of the Night will support new-to-Bloodstained touch screen controls and will feature a redesigned user interface that's better suited for small screens and thumb scrolling. Don't expect too much else in the way of a redesign for mobile—it'll be the Ritual of the Night you know, not a carved-up "freemium" experience. ArtPlay and NetEase have yet to announce a price for the release.

Bloodstained will launch for iOS and Android "soon," trailing a ways behind the original release for Xbox One, PS4, and PC in June 2019 and the Switch debut that followed just a week later. Originally published for those systems by 505 Games, Bloodstained's new publisher for mobile NetEase is best-known stateside for operating Chinese-localized versions of Blizzard games and for its recent investments in Bungie and Quantic Dream.

With development still continuing on Ritual of the Night, it's not exactly clear how much parity there will be between the mobile versions and their console/PC counterparts. Earlier this year, ArtPlay and Igrashi revealed a roadmap for additional Bloodstained DLC that runs through to the end of 2020.

Also, with memories of Bloodstained's notoriously rocky Switch launch still fresh, one can only hope that the mobile versions will be well optimized and polished at launch. As nice as it could be to have a full-featured mobile version of Ritual of the Night, the initial state of that Switch launch might make you wonder if ports of the NES-styled Bloodstained: Curse of the Moon games might fare better on phones instead.

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Mathew Olson

Reporter

Mathew Olson is a writer formerly of Digg, where he blogged and reported about all things under the umbrella of internet culture (including games, of course). He lives in New York, grew up under rain clouds and the influence of numerous games studios in the Pacific Northwest, and will talk your ear off about Half-Life mods, Talking Heads or Twin Peaks if you let him.

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