After launching a Kickstarter back in 2015, it looks like Bloodstained: Ritual of the Night won't be getting one of its stretch goals. In a backer update yesterday, project lead Koji Igarashi announced that the Roguelike stretch goal wouldn't come to fruition.
One of the stretch goals reached for Igarashi's Castlevania successor was to be a Roguelike mode. In the backer update, the studio says it was not able to make the mode happen as planned.
"Unfortunately, the code that was created early in the game's development is not currently compatible with this type of gameplay (especially a procedurally generated castle)," Igarashi says. "Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals."
Instead, the game will get a Randomizer mode as part of the Zangetsu update that's forthcoming. Randomizer will still be a run through the game, but it will have randomized parameters like what goal you need to complete to win, where key items are located, and what enemies drop. It's just like the randomizer runs that are popular with games like The Legend of Zelda: A Link to the Past and Super Metroid.
Bloodstained: Ritual of the Night launched last June after years of development to fairly positive reception. Its Nintendo Switch port didn't receive as much praise due to technical issues, though in the backer update, the developer says its been hard at work on cleaning those up.
While fans may not be getting the Castlevania roguelike they dreamed of, maybe this Randomizer mode can provide for some fun in its absence. It might even lead to some interesting speedruns if the mode catches on.