Two of Bloodstained: Ritual of the Night's long-awaited updates are coming this week for some players, and within the next few weeks for others. The character Zangetsu, as well as the Randomizer mode, arrive May 7 for PC, PlayStation 4, and Xbox One players, while Switch owners will have to wait for the end of May or start of June.
Zangetsu, who appears in the main game's story as a boss character and sometimes ally, will be playable for the main campaign once players have achieved the Good Ending. He's not a shardbinder, so no stealing powers from enemies like Miriam, but he does have his own moves to make up for it.
Consumables, equipment, crafting, treasure chests, quests, and story scenes are also disabled while playing as Zangetsu. It seems like he's a new way of playing through the castle, rather than a completely new piece of the story.
Randomizer also offers another way to play through the main campaign of Bloodstained, this time using randomized parameters to shake up the critical path. Different goals, like various endings, as well as the placement of key items, save and warp rooms, enemy drops, and more can all be randomized. It's similar to the retro randomizers that have become popular in the emulation and speedrunning communities, only this one is officially supported by the developers.
You can check out the announcement post for a full breakdown of how each option affects the Randomizer, but between these two updates, it seems like there are some good reasons to play back through Bloodstained. It was a solid spiritual successor to the Castlevania series that seemed to especially grab Symphony of the Night fans, though its Switch port had some issues that have been slowly patched as time's gone on.
Though it isn't the roguelike mode some were hoping for, the Randomizer seems like a fine alternative to completely random runs. I'm looking forward to seeing how speedrunners approach this new way of jetting through Bloodstained's halls and towers.