Borderlands 3 Amara Skill Trees: Action Skills, Siren Class

Borderlands 3 Amara Skill Trees: Action Skills, Siren Class

Amara is the new Siren in Borderlands 3. Here’s what you need to know about her skills and abilities.

Borderlands 3 kicks things off with four playable characters. These Vault Hunters are essentially the classes of the game, each with their own set of skills to use and a skill tree to upgrade. The first we’ll be taking a look at is Amara, the Siren of Borderlands 3. In this Borderlands 3 Amara Guide, we’ll take a look at Amara’s Action Skills, and Tier 1, 2 and 3 on each Skill Tree she has at her disposal.

Borderlands 3 Amara Skill Trees

Amara is a Siren, just like Lilith and Maya before here. She has three main skill branches to level up: Brawl, Mythical Assault and Fist of the Element. Each of these branches has an associated Action Skill, and six Tiers of upgrades. Let’s take a look at each of the three main branches, so that you can decide which you’d like to invest in.

Amara Brawl Skill Branch

The first of the three main Skill Branches available to Amara is Brawl. There are six Tiers of Skills to consider, as well as a large AoE Action Skill. You’ll find all of the info you need in the table below:

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
Phaseslam: Amara leaps into the air and slams the ground, dealing damage to all nearby enemies and knocking them up.One With Nature: Amara gains increased Max Health and Elemental Damage Resistance to her Action Skill Element.Root to Rise: Amara gains increased Max Health.Mindfulness: Whenever Amara takes damage, she gains a stack of Mindfulness. For every stack of Mindfulness, Amara gains improved Shield Regeneration Delay and Movement Speed. Stacks decay after a few secondsSamsara: Whenever Amara deals damage to an enemy with her Action Skill, she adds a stack of Samsara. For every stack of Samsara, Amara gains increased Gun Damage and Health Regeneration for a few seconds. Stacks decay after a few seconds.Do Unto Others: Whenever an enemy damages Amara, she automatically throws an energy orb back at them, dealing Action Skill Elemental Damage. This skill has a short cooldown.Blitz: Melee Override. Press RS to make Amara dash a short distance forward and perform a special melee strike, dealing Elemental Melee Damage. If a Blitz melee attack kills an enemy, Blitz's cooldown is immediately reset.
Fracture: Amara summons a handful of fists that erupt from the ground, dealing damage to enemies in front of Amara.Personal Space: Amara's weapon shots deal Bonus Damage based on the distance to her target. The closer the target, the greater the bonus.Helping Hands: For a few seconds after using her Action Skill, Amara's arms remain active and grant her Damage Reduction.Find Your Center: Amara gains increased Melee Damage.-Jab Cross: Whenever Amara deals melee damage to an enemy, she gains increased Action Skill Damage and increased Weapon Damage for a few seconds.-
Downfall: Amara leaps into the air and shoots an Elemental Beam below her briefly, followed by a Slam.Clarity: Amara constantly regenerates health. The lower her health, the more powerful the regeneration.Blight Tiger: Converts Amara's Action Skill to Corrosive Damage.Vigor: Killing an enemy with Amara's Action skill grants all allies increased Movement Speed for a few seconds. Effect stacks.-Glamour: Enemies damaged by Amara's action skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.-
--Arms Deal: Amara deals increased Splash Damage, and takes reduced Splash Damage. Revelation: Amara's Action Skill now creates a Nova when it damages enemies, dealing damage to all nearby enemies.-Guardian Angel: When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that knocks back nearby enemies. This skill has a long cooldown.-

Amara Mythical Assault Skill

The next Skill Branch on our list is Mythical Assault. Let's take a look at the Action Skills, and the Tiers you’ll need to reach.

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
Phasecast: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path.Do Harm: Killing an enemy grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's Action Skill Damage is temporarily increased.Alacrity: Amara gains increased Reload Speed for every stack of Rush. After consuming Rush stacks, this bonus is increased for a few seconds.Ascendant: All Action Skill Augments gain increased effects.From Rest: Amara gains improved Fire Rate and Charge Time.Remnant: When Amara kills an enemy with a Gun or Action Skill, she creates a homing projectile that seeks out a new enemy dealing her Action Skill Elemental Damage. Any Overkill Damage is added to the projectile's damage.Avatar: Amara's action skill can be activated while it's cooling down. The skill may only be used once per completed cooldown. Additionally, increases Amara's Max Rush Stacks.
Reverberation: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Astral Projection deals increased damage for every enemy it hits. Fast Hand(s): Amara's Reload Speed, Weapon Swap Speed, and Mode Switch Speed are improved.Transcend: Amara gains increased Accuracy and Critical Hit Bonus for a few seconds after activating her action skill.Stillness of Mind: Enemies damaged by Amara's action skill become phase locked until they are damaged or the duration ends. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are phase locked.Laid Bare: Enemies take increased damage from all sources for a few seconds after being damaged by Amara's action skill.Awakening: Amara's Rush stacks gain increased effectiveness.-
Deliverance: Amara sends forward an Astral Projection of herself, dealing damage to everything in its path. Whenever Amara's Astral Projection hits an enemy, it releases homing Elemental Projectiles that trigger her Action Skill Elemental Effect on enemies. Violent Tapestry: Applying an Elemental Effect grants Amara a stack of Rush. Activating her action skill consumes all Rush stacks. For every stack of Rush consumed, Amara's Elemental Effect Chance is temporarily increased.Restless: Amara gains increased Action Skill Cooldown Rate.-Wrath: Amara gains increased Gun Damage. This effect is increased after she activates her action skill for a few seconds.Glamour: Enemies damaged by Amara's action skill become confused and temporarily attack their allies. However, Action Skill Cooldown is increased. If Amara targets an enemy with Phasegrasp, enemies near the Grasped target are confused as well.-
Tandava: Amara sends forward an Astral Projection of herself. When it hits a target, it explodes, damaging all nearby enemies.-Soul Sap: A portion of all damage dealt by Amara's Action Skill is returned to her or a nearby ally as health.--Guardian Angel: When Amara enters Fight For Your Life, she immediately gains a Second Wind, restores her health, and creates an Action Skill Elemental Nova that knocks back nearby enemies. This skill has a long cooldown.-

Amara Fist of the Element Skill Tree

Finally, we have the Fist of the Element Skill Branch. You’ll find all of the info you need on this Skill Tree below:

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
Phasegrasp: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Some enemies are immune to being Grasped and instantly take damage instead.Anima: Amara's Elemental Effects deal increased damage over time and have increased duration. Her Action Skill Elemental Effect deals further increased damage.Tempest: Amara deals increased Elemental Damage. Shock Damage is further increased.Dread: Amara's Gun Damage is increased for a few seconds after an enemy is Grasped. Whenever any player kills a Grasped enemy, their current weapon is instantly reloaded.Indiscriminate: Amara's bullets that damage enemies have a chance to ricochet and deal decreased damage to other nearby enemies. Ricochet Chance and damage are increased if the target is currently affected by Phasegrasp or Stillness of Mind.Sustainment: Amara gains Life Steal whenever she deals Elemental Damage with her weapon.Forceful Expression: Amara's guns deal Bonus Elemental Damage, based on her Action Skill Element.
The Eternal Fist: Amara summons a giant first that bursts from the ground and locks the targeted enemy in place for a few seconds. Whenever the Grasped enemy is killed, up to 3 new targets can be sought out and Grasped.Steady Hand(s): Amara gains increased Weapon Handling and Accuracy.Illuminated Fist: Amara gains increased Melee Damage and her Melee Damage is converted to her Action Skill Element.Allure: Amara's Action Skill creates singularities that pull in enemies.Deep Well: Amara gains increased Magazine Size with elemental weapons.Conflux: Whenever Amara applies an Elemental Effect to an enemy, she gains a chance to randomly Electrocute, Burn, or Melt that enemy.-
Ties that Bind: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. Enemies near the Grasped target are linked, and any damage dealt to a linked target is shared between all other linked targets. Infusion: Convert a portion of damage dealt by Amara's weapons into her Action Skill Element.Wildfire: Whenever Amara applies an Elemental Effect to an enemy, it has a chance to spread to a nearby enemy.-Catharsis: Whenever Amara triggers an elemental effect on an enemy, when that enemy dies that enemy explodes, dealing her attuned element damage along with any other element that is currently inflicted upon the enemy. This skill has a short cooldown.--
Fist Over Matter: Amara summons a giant fist that bursts from the ground and locks the targeted enemy in place for a few seconds. After Grasping the targeted enemy, large fists appear and constantly smash the area, dealing damage to nearby enemies.-Soulfire: Converts Amara's Action Skill to Fire Damage. ----

For more on Borderlands 3 why not check out our skill tree breakdowns for Zane, Moze, FL4K and Amara. Elsewhere there’s our Borderlands 3 Weapons Guide where we detail all of the weapon manufacturers in the game. For a loot at the best ways to make money, head here. There's also our guide on Eridium to look at. Finally, why not head over to our Borderlands 3 Steam Guide to see whether or not the game is making its way to Steam anytime soon.

Jake Green

Senior Guides Writer

Jake is a former freelance writer who is still very much new to all of this. He spends his days dreaming of an X-Files dating-sim and playing wonderfully silly VR games. He has an unhealthy obsession with Mega Man, and would pretty much trade a kidney for Skate 4 at this point.

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