Borderlands 3 Zane Skill Trees: Action Skills and Operative Class

Borderlands 3 Zane Skill Trees: Action Skills and Operative Class

There’s a brand new Operative in Borderlands 3. Here’s what you need to know about Zane.

Borderlands 3 introduces four brand new Vault Hunters. At the start of the game, the player will get to choose to play as one of them, with each possessing a different set of skills and suiting a specific playstyle. Zane is one of these new characters, having ties to Zer0 in the shady world of assassins. Zane looks like he’s going to be a real blast to play as, with Skill Trees focused on distraction and espionage. To help you decide whether or not Zane is the Vault Hunter for you, we’ve put together this Borderlands 3 Zane Guide. We’ll take a look at all of his associated Skill Trees, and action skills.

Borderlands 3 Zane Skill Trees

Zane is the brand new Operative class Vault Hunter introduced in Borderlands 3. He focuses on gadgets, with armored turrets and drones pushing forward allowing him to flank enemies. We’ve detailed each of Zane’s Skill Trees below:

Zane Hitman Skill Tree

First up we have the Hitman Skill Tree for Zane. It focuses on a high-powered drone called SNTNL. Let’s take a look.

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
SNTNL: Send into battle an automated SNTNL drone that continually flies through the environment and attacks enemies with its Machine Guns. Pressing LB/RBwhile SNTNL is active causes it to attack the enemy under Zane's crosshairs, if any.Violent Speed: After killing an enemy, Zane gains increased Movement Speed for a few seconds.Winter's Drone: Converts SNTNL's primary weapons to Cryo Damage.Bad Dose: SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.Violent Violence: After killing an enemy, Zane gains increased Fire Rate for a few seconds.Good Misfortune: Killing an enemy increases Zane's Action Skill Duration. This skill has diminishing returns.Death Follows Close: All of Zane's kill skills gain increased effect and duration.
Boomsday: SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.Cold Bore: Zane gains increased Weapon Swap Speed. The next shot fired after swapping weapons deals Bonus Cryo Damage.Cool Hand: Zane gains increased Reload Speed. After killing an enemy, Zane's Reload Speed is increased for a few seconds.Seein' Red: Activating an Action Skill automatically activates all of Zane's kill skills.Playing Dirty: After killing an enemy, Zane's next five shots all have a chance to fire an additional projectile.--
Bad Dose: SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.Violent Momentum: Zane's Gun Damage is increased while moving. The quicker he moves, the greater the Gun Damage bonus.Drone Delivery: SNTNL will occasionally drop a free grenade based on your current grenade mod while attacking enemies.Static Field: SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane's.Almighty Ordnance: Hold down LB/RB while SNTNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, Almighty Ordnance's duration is reset. This can only be used once per Action Skill use.--
--Salvation: After killing an enemy, Zane's weapons gain Life Steal for a few seconds.----

Zane Doubled Agent Skill Tree

Next up we have the Doubled Agent. This focuses on creating distractions in the form of Digi-Clones. Here’s the full skillset.

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
Digi-Clone: Spawn a Digi-Clone of Zane. The clone stays in place, but distracts and fires at enemies. Pressing LB/ RB while the Clone is active causes Zane and the Clone to swap places.Synchronicity: Whenever one or more of Zane's action skills are active, he gains increased Gun Damage for each active action skill.Binary System: Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.Schadenfreude: Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.Digital Distribution: If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.Like a Ghost: Zane and his Digi-Clone gain a chance to ignore bullets. This chance is increased for a few seconds after activating an action skill. This effect stacks.Double Barrel: The Clone is equipped with a copy of Zane's Current Weapon when activated. Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.
Dopplebanger: Hold down LB/ RB to end the action skill early. When Zane's Action Skill is ended, the Clone explodes, dealing Fire Damage to all nearby enemies. The more Action Skill time remaining, the greater the damage.Praemunitus: Zane and his Dig-Clone gain increased Magazine Size.Dannybrook: Whenever Zane kills an enemy ,he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.Quick Breather: Whenever Zane swaps places with his Clone, his shield immediately begins recharging.Pocket Full of Grenades: After killing an enemy, Zane gains Grenade Regeneration for a few seconds.Boom. Enhance: Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades. For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, and Reload Speed.-
-Borrowed Time: Zane gains increased Action Skill Duration for every active action skill.Fractal Frags: The Digi-Clone throws a copy of Zane's current grenade mod when it is first activated. If the Digi-Clone is killed, it drops a free grenade. Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.Which One's Real?: Enemies are more likely to target the Clone for a few seconds after it's summoned and after swapping places.Old-U: Press LB/RB during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.Trick of the Light: Zane deals Bonus Shock Damage to enemies that aren't targeting him.-
--Duct Tape Mod: The first shot fired from Zane's gun has a chance to also fire a grenade. The more grenades in his capacity, the higher the chance.-Supersonic Man: Whenever one or more of Zane's Action Skills are active, he gains increased Movement Speed for each active Action Skill.--

Zane Under Cover Skill Tree

Finally, we have the Under Cover Skill Tree. It deploys a protective barrier, which can be upgraded to bolster Zane and his teammates.

Action SkillsTier 1 SkillsTier 2 SkillsTier 3 SkillsTier 4 SkillsTier 5 SkillsTier 6 Skills
Barrier: Drop a deployable Barrier that blocks incoming projectiles. Zane and his allies can shooter through the Barrier, dealing increased Gun Damage. Pressing LB/RB (controller) while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased. Adrenaline: Zane gains increased Action Skill Cooldown Rate. This bonus is based on the amount of shield he has. The more percent full, the greater the bonus.Brainfreeze: Whenever Zane scores a Critical Hit on an enemy, there's a chance they will be Slowed.Confident Competence: While Zane's shields are active, he gains increased Gun Damage and Accuracy. This bonus is based on the amount of shields he has. The more percent full, the greater the bonus.Redistribution: Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.Refreshment: Whenever Zane damages a frozen enemy with his weapon, he gains some of that damage back as health.Distributed Denial: Zane's barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the barrier. Bonuses to Zane are reduced.
Charged Relay: Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate for a few seconds.Hearty Stock: Zane gains increased Maximum Shield Capacity.Stiff Upper Lip: Whenever Zane is damaged, he gains Damage Resistance against that damage type.All-rounder: Zane's Barrier becomes a dome, covering all sides.Really Expensive Jacket: Elemental damage over time effects applied to Zane have reduced duration.Calm, Cool, Collected: Whenever Zane Freezes an enemy, his shield instantly begins recharging. If Zane's shields are already full, he regenerates health for a few seconds. If Zane's health is already full, his Action Skill Cooldowns and Durations are immediately reset.-
Nanites or Some Shite: Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier. The lower their health, the more health is regenerated.Ready for Action: Zane gains improved Shield Recharge Rate and Shield Recharge Delay.Rise to the Occasion: Zane gains Health Regeneration. The lower his shield is, the higher the bonus. While Zane's shields are full, he does not receive any health regeneration.-Futility Belt: Zane gains resistance to non-elemental damage. Kill Skill: All elemental damage Zane takes is converted to non-elemental damage.Nerves of Steel: Zane gains increasing Accuracy and Handling. The longer his shield is full, the greater the bonus.-
Deterrence Field: Enemies that touch the Barrier take Shock Damage and are staggered.--Best Served Cold: Whenever Zane kills an enemy, they create a Cryo Nova, dealing damage to all nearby enemies. This skill has a short cooldown.--

Jake Green

Guides Editor

Jake is a former freelance writer who now heads up guides for USG. He spends his days dreaming of an X-Files dating-sim and will play literally any game with monkeys in it. He has an unhealthy obsession with Super Smash Bros. Ultimate, and would pretty much trade a kidney for Skate 4 at this point.

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