Breath of the Wild 2 Was Born Out Of "Too Many" DLC Ideas For the First Game, Says Aonuma

Breath of the Wild 2 Was Born Out Of "Too Many" DLC Ideas For the First Game, Says Aonuma

DLC alone could not contain what they have in store for Breath of the Wild's sequel.

It's been a full week, and I'm still pinching myself over the trailer for Breath of the Wild's sequel. It's happening! And according to Legend of Zelda series producer Eiji Aonuma, that's because the Breath of the Wild team was overflowing with ideas post-launch.

In an interview with Kotaku, Aonuma says (via translator) the team realized it could add more elements to the same world after releasing DLC for Breath of the Wild. But as they came up with bigger changes, they realized DLC was not enough, and so a sequel was born.

"Initially we were thinking of just DLC ideas," Aonuma told Kotaku. "But then we had a lot of ideas and we said, 'This is too many ideas, let's just make one new game and start from scratch.'"

Since Breath of the Wild 2's younger devs were reportedly inspired by games like Red Dead Redemption 2, it shouldn't be surprising there are so many ideas for what to do next. Aonuma is sticking to the series though, telling IGN he's been playing Cadence of Hyrule.

Fans have some thoughts about Breath of the Wild 2, already concocting theories about the mummified figure who sure looks a lot like Ganondorf and Link's glowing hand. Considering the tone seems much darker than the first Breath of the Wild, it could all fit. And hey, we might even get to play as Zelda!

Breath of the Wild 2 doesn't have a release date yet, but we'll keep an eye out for any more information that crops up. In the meantime, catch up on all our E3 2019 coverage, including interviews with top folks at Nintendo, on our E3 2019 hub page.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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