Bungie game director Luke Smith has taken to writing long, detailed "Director's Cut" post about the future of Destiny 2, and buried towards the end of his latest post there's some big news: in the next season of Destiny 2, Bungie is getting rid of the option to pay for Bright Engrams, the game's version of premium loot boxes.
"For Season 10, we're doing away with Bright Engrams as purchasable items," writes Smith. "We want players to know what something costs before they buy it. Bright Engrams don't live up to that principle so we will no longer be selling them on the Eververse Store, though they will still appear on the Free Track of the Season Pass."
The launch of the Shadowkeep expansion last year saw several big changes for Destiny 2, which is now being self-published by Bungie. First, the base game and all the first-year expansion content has gone free-to-play. Second, Bungie introduced a new take on Destiny 2's seasonal content: to access most of the new content rolled out with each season, players buy a season pass that also opens up a premium battle pass-like reward progression track. The free track is available to all players, though—so from here on out, that'll be the only way to earn Bright Engrams.
Presumably, the rest of the Eververse Store's offerings will remain the same. Through it, Bungie sells specific cosmetic items for Destiny 2's premium Silver currency, and lets players exchange Bright Dust (earned in activities and dropped from Bright Engrams) for other cosmetics and consumables.
The way Bright Engrams worked and were positioned to entice players has, like most other implementations of loot boxes, been criticized in the past. The loot box debate has evolved greatly since 2017, the year Destiny 2 launched, and so has Bungie's business model for the game. With others in the industry backing off of loot boxes and many publishers wary of a regulatory crackdown, it's not the biggest shock to see Destiny 2 double down on upfront purchases and its $10 season passes instead.
In the new post, Smith also discusses other plans for the future of Destiny 2 in 2020. Bungie is determined to reduce the FOMO ("fear of missing out") problem inherent in the limited-time events it has introduced in recent seasons, like the Corridors of Time puzzle. For new players just starting out on Destiny 2's free-to-play New Light track, Bungie also plans to rework the introduction to better onboard them to Destiny 2's many offerings—right now, after a recap of the original Destiny's opening mission, it sort of throws players in the deep end of the pool.
Finally, Bungie is looking to address the power-creep issue of Destiny 2's growing set of weapons by implementing caps for Legendary weapons later this year. "In Destiny 2 [today], with infusion, it's like having every card you own in Magic available and playable in all formats forever," Smith says. That'll change soon: "Legendary weapons will have fixed values for how high they can be infused. Those values will project the weapon's viable-in-end-game lifespan and we think that lifespan is somewhere between 9 and 15 months."
For more on what's coming to Destiny 2 next month, check out the new details on the returning Trials of Osiris PvP mode, which will debut alongside the Season of the Worthy.