After a post-launch period where Call of Duty: Black Ops 4 multiplayer ran at a disappointing 20Hz, but that problem appears to be solved and the multiplayer portion for Black Ops 4 at least is running at 60Hz and above.
During the beta for Black Ops 4 players recorded a stable 60Hz tickrate, that is the frequency in which a game's server computes and delivers information in the game. Blackout in comparison was running at 20Hz during the beta. But at launch it seemed both modes ran at 20Hz.
Treyarch said it was to prevent issues with the server during the launch, and considering the sales for Black Ops 4 who can blame them? Treyarch released an update that upped the multiplayer tickrate to 30Hz and it seems tickrates are back to 60Hz for multiplayer.
Online detectives are reporting 62Hz tickrate on PC and PS4 for several regions, though your location affects these stats with Australia reportedly less consistent than other regions. Blackout remains at 20Hz tickrate and Treyarch has not commented on the servers for its new battle royale mode.
Tickrate is important in competitive multiplayer games and of special interest to players in battle royale games like PUBG and Fortnite. After all, with only one winner players want all the advantages they can get. PUBG and Fortnite run at 60Hz and 30Hz respectively, but Blackout performs below both games at 20Hz.
No word yet on when Treyarch will optimize servers but with multiplayer servers seemingly sorted out Treyarch is no doubt working on its battle royale mode. Check out our Blackout guide for more info, or our larger Black ops 4 guide for further info on Treyarch's latest Call of Duty game.