Call of Duty: Modern Warfare has seen a number of balance changes since launch, as more and more players pick apart its maps and modes. In today's patch, Infinity Ward is targeting a few specific pain points: namely, the Piccadilly map and some heavy boots.
Sound is pretty critical in games like Call of Duty: Modern Warfare, where hearing where your enemy's located is crucial. But in some cases, Call of Duty's soldiers had way too loud of a step, even in stances that should be quieter like crouching or slowly walking.
In today's update, Infinity Ward took specific aim at footsteps, adjusting it so walking footstep noises are always what others will hear when you're crouching and aim down sights. The speed at which you still make a walking sound, instead of a run, has also been slightly increased. These might sound minor, but it makes a big difference when you're trying to sneak up on the last point in Search & Destroy or rounding a corner on Headquarters.
But if footsteps are one of the more subtle issues players have had with Call of Duty: Modern Warfare, Piccadilly is the much louder issue. Set in the real-life locale of Piccadilly in the U.K., the map is both massive and prone to camping, to the point that users were reporting frequent leavers and bemoaning its appearance in the map rotation.
Infinity Ward tuned the spawns for Team Deathmatch and Domination on Piccadilly, as well as have moved the B Flag on Domination in order to alleviate some issues. Players are still hashing out their feelings on the map, but this is at least a step in the right direction, hopefully making it less of a circus.
These are minor grievances on a multiplayer package that's been otherwise enjoyable. Some dataminers and leaks have indicated there will be some classic maps coming to the Modern Warfare reboot, hopefully alleviating the map selection woes.
If you're working on weapon unlocks or diving into Spec Ops missions, be sure to check out our guides section for Call of Duty: Modern Warfare.