Call of Duty: WW2 Dev "Working Around The Clock" To Address Issues

Sledgehammer outlines the work going into making Call of Duty: WW2… work.

Over a week out from launch, Call of Duty: WW2 is still struggling. Despite the first major patch for the game, players are still experiencing online connectivity issues and the Headquarters social space isn't working as intended. In a recent blog post, developer Sledgehammer Games outlined the roadmap forward in terms of fixing the game.

The first big change is Sledgehammer is moving from dedicated servers to peer-to-peer (P2P) servers. Apparently, the first update solved a few problems in terms of online connectivity, but killed server performance. P2P servers are supposed to alleviate the issue in the near-term.

This is fine.

"Overall, the game is stable, however we know that P2P brings things like Host Migrations and other issues that make for inconsistent gameplay experiences. Our objective to return to dedicated servers is our highest priority," said Sledgehammer. "This weekend we rolled out various test solutions in limited markets in order to fully analyze real-world conditions without risking disruption. This level of data and diagnostics is helping us work toward a permanent solution as quickly as possible."

Dedicated servers will be tested in the US today. In addition, the Sledgehammer engineering team believes it found the issue behind disconnects resulting in lost game stats. A patch for that supposedly went out last night. Finally, fixing Headquarters is going on the back burner while the issues above are taken care of.

"As we focus on the return to dedicated servers as our highest priority, we will continue to utilize a solo-HQ experience. Players can still invite friends, which we encourage everyone to try. But we get it, HQ is best enjoyed with a thriving, fully populated social community interacting together. So hang in there while we address the most pressing concerns first," said Sledgehammer.

PC players waiting for their first patch need to take a knee, as Sledgehammer won't be rolling that out until the problems plaguing the other patched console versions have been fixed. No reason to release a patch that will just make things worse. Regardless, it's clear that Sledgehammer and the community have a long road ahead before Call of Duty: WW2's online multiplayer is in a playable state.

"This is only the beginning, so thank you for playing. We won't rest until we resolve everything we can for the community," said Sledgehammer.

Tagged with Activision Blizzard, FPS, News, PC, PlayStation 4, Sledgehammer Games, Xbox One.

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