Call of Duty: WW2's Dedicated Servers Return

Call of Duty: WW2's Dedicated Servers Return

No longer must we suffer peer-to-peer servers!

Earlier this week, Call of Duty: WW2 developer Sledgehammer Games turned off dedicated servers while it worked on fixing rampant server issues. Instead, players had to subsist with peer-to-peer servers for a bit.

Well Sledgehammer has announced that dedicated servers have returned to all platforms.

Winter is almost over.

This is great news as the P2P server situation brought a host of its own problems, like progression loss, poor hit detection, and host migrations. The latter problem involves a game's host disconnecting or simply leaving—the entire match would freeze as the server transferred to a new host.

Some issues still persist of course, but Sledgehammer is slowly putting the nails in the right place. The game update is finally live on PC, offering fixes that hadn't yet hit the platform. Headquarters, Call of Duty: WW2's social space, is still a solo affair at the moment, as Sledgehammer wanted to fix more pressing problems first.

Since the game isn't working, Sledgehammer has delayed the launch of Call of Duty: WW2's microtransaction currency, COD Points. That will be going live on November 21 now.

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Mike Williams

Reviews Editor

M.H. Williams is new to the journalism game, but he's been a gamer since the NES first graced American shores. Third-person action-adventure games are his personal poison: Uncharted, Infamous, and Assassin's Creed just to name a few. If you see him around a convention, he's not hard to spot: Black guy, glasses, and a tie.

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