Capcom's Digital Sales Hit 80% and Could Get Even Higher With Next-Gen Looming

Capcom's Digital Sales Hit 80% and Could Get Even Higher With Next-Gen Looming

Everybody is downloading their games these days.

The question of analog versus digital for buying games is still hotly debated, but the digital revolution is already taking place for some companies. Capcom has announced that its current digital download sales ratio is approximately 80%, or roughly four in every five games.

In a response from a recent shareholder meeting, Capcom affirmed that the majority of its game sales are digital. That number, as the response goes on, seems to be trending upwards too.

"While it ultimately depends on how our customers behave going forward, for the time being we are promoting our digital strategy with an objective of 90%, since there are some customers who prefer to own discs," said Capcom. "We aim to continue expanding our business performance by maximizing the benefits of digital sales, which include being able to provide our content both for longer periods of time and throughout the world."

This rise wasn't unexpected; as noted by Gamesindustry.biz, last October, Capcom estimated a digital sales ratio rise reaching 80 to 90%. Industry analyst Daniel Ahmad also cast some extra light on the digital bump in regards to the current global pandemic, saying the 80% figure comes from the 12-month period between April 2019 and March 2020. While Monster Hunter World: Iceborne played a part in driving that growth, the industry trend is clear, according to Ahmad.

Monster Hunter World has seen consistent updates since launch, including the Iceborne expansion. | Capcom

The debate over video games's digital future has been raging for some time, and the next generation of consoles looks to fan the flames. Sony has already revealed a discless version of the PlayStation 5, and Microsoft is rumored to be working on a next-gen Xbox without a disc drive as well. With additional elements like Game Pass and cloud streaming coming into the picture, one corporeal element of gaming may start to fall by the wayside in the coming generation.

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Eric Van Allen

News Editor

Eric is a writer and Texan. He's a former contributor to sites including Compete, Polygon, Waypoint, and the Washington Post. He loves competitive games, live music, and travel.

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